the main theme of this deck is to take the best card on the table and use it against them. first priority is to get as much mana as possible as soon as possible. second priority is to be on the look out for a land card called homeward path, it will stop your entire deck from working. **combos** rings of brighthearth + basalt monolith = generate infinite colorless mana.
academy ruins + mindslaver = target player never gets another turn.
**tips** use spin into myth or spell crumple on opponents commander to get rid of it permanently. all cards that steal something in the deck are permanent, despite them not saying so. cards such as bribery, and blatant thievery for example. use minamo, school at waters edge land card to untap your commander and draw extra cards.