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Whats yours is mine by theanomaly00
Format: Commander - M14
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MAIN DECK
COMMANDER: Arcanis the Omnipotent

1 Control Magic
1 Dominating Licid
1 Drift of Phantasms
1 Lighthouse Chronologist
1 Magus of the Future
1 Memnarch
1 Roil Elemental
1 Sphinx Ambassador
1 Sphinx of Magosi
1 Thada Adel, Acquisitor
1 Treachery
Creatures [11]
1 Tezzeret the Seeker
Planeswalkers [1]
1 Acquire
1 Annex
1 Argivian Restoration
1 Basalt Monolith
1 Blatant Thievery
1 Blue Sun's Zenith
1 Bribery
1 Caged Sun
1 Capsize
1 Confiscate
1 Control Magic
1 Corrupted Conscience
1 Counterspell
1 Darksteel Plate
1 Desertion
1 Dissipation Field
1 Dream Leash
1 Evacuation
1 Extraplanar Lens
1 Fabricate
1 Future Sight
1 Gauntlet of Power
1 Gilded Lotus
1 High Tide
1 Impulse
1 Isochron Scepter
1 Leyline of Anticipation
1 Lightning Greaves
1 Meekstone
1 Mind Control
1 Mindslaver
1 Muddle the Mixture
1 Oblivion Stone
1 Pongify
1 Propaganda
1 Rings of Brighthearth
1 Rite of Replication
1 Sculpting Steel
1 Sensei's Divining Top
1 Sol Ring
1 Spell Burst
1 Spell Crumple
1 Spelljack
1 Spin into Myth
1 Steal Artifact
1 Stroke of Genius
1 Telemin Performance
1 Thran Dynamo
1 Treachery
1 Unwinding Clock
1 Vedalken Shackles
1 Volition Reins
1 Witchbane Orb
Spells [53]
1 Academy Ruins
1 Ghost Quarter
27 Island (237)
1 Minamo, School at Water's Edge
1 Reliquary Tower
1 Strip Mine
1 Temple of the False God
1 Terrain Generator
1 Tolaria West
1 Vesuva
Lands [36]
Deck Total [102]

More Decks:
... from Commander Decks
... Commander decks with Arcanis the Omnipotent
Spells by Color
43
31
17
8
Blue
Colorless
Artifact
Land


Cards by Type
7
14
7
11
18
7
Creatures
Instants
Sorceries
Enchantments
Artifacts
Lands

Average Casting Cost (ACC)= 2.51
35
6
6
15
11
14
7
3
0 1 2 3 4 5 6 7

Notes:

the main theme of this deck is to take the best card on the table and use it against them. first priority is to get as much mana as possible as soon as possible. second priority is to be on the look out for a land card called homeward path, it will stop your entire deck from working. **combos** rings of brighthearth + basalt monolith = generate infinite colorless mana. academy ruins + mindslaver = target player never gets another turn. **tips** use spin into myth or spell crumple on opponents commander to get rid of it permanently. all cards that steal something in the deck are permanent, despite them not saying so. cards such as bribery, and blatant thievery for example. use minamo, school at waters edge land card to untap your commander and draw extra cards.


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