Feature Article from Conley Woods

Theros Set Review: Blue

Conley Woods

9/23/2013 11:02:00 AM

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Welcome back to yet another set review here on TCGplayer.com! I am Conley Woods and over the next week I will be guiding you through all of the pillars and fiery chariots that Theros has to offer! This means we will be discussing every single card in Theros from the most powerful of gods to the smallest of 1/1s and will be looking at them for both Constructed, as well as Limited. Today, we will be focused on the blue cards from Theros and will tackle another color each day of the week.

To help us out, we have two scales. One is for Limited and is the same scaled we have always used, straight from WotC themselves. The other is for Constructed and I have modified it a little bit since the last set review. I wanted to make it a little more clear where everything went and added the 0 rating for cards that you should avoid in Constructed.

Constructed

5: Fives are ever-present cards that heavily warp a format or see heavy play across multiple formats. Jace, the Mind Sculptor, Deathrite Shaman, and Tarmogoyf are good examples of fives.

4: These cards tend to have support roles across multiple formats or be tier one cards in at least one. Spell Pierce is an example of the former while Thragtusk is an example of the latter. I expect to rate a lot of things as fours that are actually fives and vice versa while I feel out this new system but in both cases, these are going to be highly desired cards.

3: These are the bread and butter cards of a set, usually doing all of the essential things needed for a format, but doing them at a good rate. Cards like Oblivion Ring, Izzet Charm, or Diregraf Ghoul would be found here.

2: These cards are generally much more restrictive in use and application than a three, but they serve a similar purpose. You will see more sideboard or niche cards, like Skullcrack, Heartless Summoning, or Gladecover Scout.

1: These are not going to see much play, but they have an outside chance. These tend to be weak or narrow sideboard options or extremely narrow main deck cards. Most ones will not ever make it into a winning list, but they have potential to do so.

0: These are unplayable in constructed regardless of context. These tend to be the cards designed to balance limited, like Grizzly Bear or Siege Mastodon or are narrow with a poor output, like Artificer's Hex.

*Any card that gets an X.5 rating just means I can see it falling to either side of the equation given the right metagame or environment.

Limited

5.0: I will always play this card. Period.

4.5: I will almost always play this card, regardless of what else I get.

4.0: I will strongly consider playing this as the only card of its color.

3.5: I feel a strong pull into this card's color.

3.0: This card makes me want to play this color. (Given that I'm playing that color, I will play this card 100% of the time.)

2.5: Several cards of this power level start to pull me into this color. If playing that color, I essentially always play these. (Given that I'm playing that color, I will play this card 90% of the time.)

2.0: If I'm playing this color, I usually play these. (70%)

1.5: This card will make the cut into the main deck about half the times I play this color. (50%)

1.0: I feel bad when this card is in my main deck. (30%)

0.5: There are situations where I might sideboard this into my deck, but I'll never start it. (10%)

0.0: I will never put this card into my deck (main deck or after sideboarding). (0%)

And with that, let's move on to the cards!

Mid
Low
 Annul
$0.18
$0.05
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cardboard galore 1 $0.06
Western Ohio Gaming 4 $0.06
Xulub 4 $0.07
onemillioncardman 5 $0.07
BaT Comics Games 2 $0.07
Lenlock Hobbies 2 $0.08
GalacticTCG 39 $0.08
Karns Cards 4 $0.08
Mana Rock Gaming 1 $0.08
Magic MTG Card
Magic MTG Card Annul Magic MTG Card
Magic MTG Card

Annul

Constructed: 2.5

Annul is rarely the dominant Counterspell in a format outside of when Affinity was the only deck you could be playing. That said, Annul is extremely efficient and tends to see light main deck play and pretty heavy sideboard play when the metagame calls for it.

Limited: 1.5

While this will be acceptable in your main deck due to the sheer number of enchantments that are in the set, I suspect that in general, this will still be in your sideboard unless you were a little short on playables.

Mid
Low
 Aqueous Form
$0.36
$0.07
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Sorrows Path 13 $0.09
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BaT Comics Games 4 $0.14
Scorched Apple MTG 1 $0.14
Exiled Games 4 $0.15
Laminators 1 $0.20
Karns Cards 1 $0.20
Redfourwin 5 $0.21
HouseofCards Winston 8 $0.22
GalacticTCG 4 $0.23
Magic MTG Card
Magic MTG Card Aqueous Form Magic MTG Card
Magic MTG Card

Aqueous Form

Constructed: 1

An example of a card that will likely never see play, but with the aura decks being so big at the moment, you never know when one of them will need this effect.

Limited: 1.0-2.0

This is going to go up in value based on the number of creatures you have that are Heroic, but it seems like something to talk about even when you don't have any. Hard to know when you have scryed enough times to gain a card back with this, but the answer is probably three.

Mid
Low
 Artisan of Forms
$0.30
$0.05
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JRMagiccards 4 $0.08
BaT Comics Games 5 $0.08
Karns Cards 1 $0.08
DarkConfidant 3 $0.09
JAF Comics 1 $0.10
Basin Gaming 1 $0.10
MTGCCG and More 2 $0.10
Grimmus 1 $0.10
Scorched Apple MTG 4 $0.10
Stabbies cards 1 $0.10
Magic MTG Card
Magic MTG Card Artisan of Forms Magic MTG Card
Magic MTG Card

Artisan of Forms

Constructed: 1.5

Clones are nowhere near as powerful as they were six months ago now that they cannot take out legendary things. This is still fairly novel, with the ability to repeatedly Clone, but I still don't see an obvious use for it.

Limited:3.0

This seems like a card you always want to run but seeing him late in a draft can be tricky. Hopefully there is enough influence from other Heroic creatures that you have some things to target him with anyway.

Mid
Low
 Benthic Giant
$0.15
$0.01
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Mages Library 4 $0.01
Average Games 1 $0.01
Midwest Jedi 13 $0.01
Mana Rock Gaming 2 $0.01
PlusOneMetairie 3 $0.01
Graham Collectables 40 $0.01
Chaos Games NWA 26 $0.01
ThePawnShop 24 $0.01
McNabb Games 10 $0.02
TomeNDie 11 $0.02
Magic MTG Card
Magic MTG Card Benthic Giant Magic MTG Card
Magic MTG Card

Benthic Giant

Constructed: 0

One neat thing about a set full of flavor like this is that cards tell stories that you might not know about. For example, did you know “Benthic” means the bottom of a sea or lake or the collection of organisms that live there? Now you can look at the card in a whole new light!

Limited: 1.5

The power level of this guy hinges heavily on the speed of the draft format, which I have not had the pleasure of playing in just yet. Hexproof is a powerful ability in a land with so many enchantments, but six mana is also a ton to pay for the ability.

Mid
Low
 Bident of Thassa
$1.56
$0.63
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BaT Comics Games 3 $0.33
The Wizards Duel 1 $0.49
CrescentComicsGames 1 $0.63
Hobken GameLounge 3 $0.65
Sorrows Path 3 $0.70
Exiled Games 1 $0.75
enigmaohawaii 1 $0.75
BreakPoint TCG 1 $0.78
CloudySkies 2 $0.78
Mainely Nerds 1 $0.81
Magic MTG Card
Magic MTG Card Bident of Thassa Magic MTG Card
Magic MTG Card

Bident of Thassa

Constructed: 2

So apparently a bident is a thing? Who knew!? This is a little strange in that it is very vulnerable being an enchantment artifact and gives blue an effect it tends to not use. However, in something like merfolk or illusions, this could be an interesting option.

Limited: 4.0

This seems like a big pull into blue as you gain a lot of control over combat, which is the zone most interacted with in limited. If this sits in play for just a couple of turns, the card advantage it generates will be impossible to come back from.

Mid
Low
 Breaching Hippocamp
$0.18
$0.01
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BaT Comics Games 5 $0.02
DarkConfidant 2 $0.03
The Gaming Cantina 17 $0.03
MTGCCG and More 19 $0.04
GalacticTCG 52 $0.04
Western Ohio Gaming 4 $0.04
The Gaming Cantina 17 $0.04
Golden Phoenix Games 4 $0.05
dragonspentrading 1 $0.05
Arrowstar Games 65 $0.06
Magic MTG Card
Magic MTG Card Breaching Hippocamp Magic MTG Card
Magic MTG Card

Breaching Hippocamp

Constructed: 1.5

This has one very niche application which is in Modern where it can replicate the effect of Restoration Angel in straight UR Twin. This is important only for its ability to dodge Abrupt Decay completely, which is one of the stronger cards against the archetype.

Limited: 2.0-2.5

Flash creatures tend to be decent because they change combat math on the opponent. This might not have the most impressive stats in the world, but it does give you two additional blockers at times.

Mid
Low
 Coastline Chimera
$0.15
$0.01
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Mana Rock Gaming 2 $0.01
SpasmicGamer 1 $0.01
Graham Collectables 43 $0.01
BaT Comics Games 4 $0.01
Mages Library 4 $0.01
MTGCCG and More 20 $0.02
debras cards 2 $0.02
debras cards 13 $0.02
Adventure Games Osh 8 $0.02
SpasmicGamer 1 $0.02
Magic MTG Card
Magic MTG Card Coastline Chimera Magic MTG Card
Magic MTG Card

Coastline Chimera

Constructed: 0

This size body is completely fine for constructed, with things like Wall of Reverence being decent examples from the past. The problem is that the ability also needs to be relevant and while this might come up in a game of Standard, it won't be meaningful enough to invest an entire card in.

Limited: 2.5

This guy is a solid brick wall on defense that can really help you establish a board presence in safety. The extra block will be relevant on occasion early but will be most important when this turns into a Fog effect in the late game, making combat and racing situations difficult for the opponent. Also a great creature to throw an aura on.

Mid
Low
 Crackling Triton
$0.17
$0.01
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Dogs of War Gaming 20 $0.01
Gamers Portal 2 $0.01
debras cards 9 $0.01
Mages Library 3 $0.01
Gims Cards 2 $0.01
Hastur Games 2 $0.01
Midwest Jedi 10 $0.01
Defiant Fox Games 1 $0.01
GalacticTCG 7 $0.01
Magic MTG Card
Magic MTG Card Crackling Triton Magic MTG Card
Magic MTG Card

Crackling Triton

Constructed: 1

While the odds are stacked very high against this, if some weird UR Merfolk deck were to come about, I can see this making the cut. Similarly, if something along the lines of Kor Firewalker emerges in Standard, this might be the only decent answer to it.

Limited: 3.0

Shock is not powerhouse removal, but it does the job and answers a lot of pesky things such as tappers or pingers. This comes down as a mediocre 2/3, but at least it does provide some use when you aren't wanting to Shock something. On the other hand, it is vulnerable to removal this way, so it isn't all upside.

Mid
Low
 Curse of the Swine
$1.29
$0.42
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Titan Games PR 4 $0.41
Exiled Games 1 $0.50
Heroes Ink Comics 2 $0.51
Gam3 no 7 $0.55
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Pristine CCG 4 $0.67
RnD Collectibles 1 $0.68
starland cards 1 $0.68
CloudySkies 2 $0.69
Magic MTG Card
Magic MTG Card Curse of the Swine Magic MTG Card
Magic MTG Card

Curse of the Swine

Constructed: 2

I honestly have no idea where this might see play, but the effect is powerful enough that I would not be surprised at all. Imagine a blue/red control deck for example. They have some problems dealing with things like resolved Angel of Serenity or Obzedat, Ghost Council. Curse allows you to deal with those creatures and then clean up the remaining mess with your normal red spells, like Anger of the Gods.

Limited: 4.0

This seems like a game changing spell in the late game or during a board stall. This does everything from change combat math by being a Fog for a turn, to changing the entire interaction in a fliers versus fliers match up. I expect this to be an early pick.

Mid
Low
 Dissolve
$0.30
$0.05
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Mages Library 10 $0.10
BaT Comics Games 4 $0.10
Battle of Wizards 2 $0.12
Gam3 no 6 $0.14
DarkConfidant 3 $0.14
Psquared Muncie 3 $0.15
Old Man Adventures 8 $0.15
MTGCCG and More 2 $0.15
Camis Corner 1 $0.15
Magic MTG Card
Magic MTG Card Dissolve Magic MTG Card
Magic MTG Card

Dissolve

Constructed: 3

I may be a bigger fan of this than I should be, but I think this card is quite good and should be the baseline hard counter in the format. The upside of scry 1 is so big for a control deck and cards like Dissipate were already seeing play. While Dissipate might have better upside, scry 1 is a more consistently strong effect, good in every single match up.

Limited: 2.5

A hard counter at a reasonable price seems quite strong in this format. If anything holds this back, it will be the fact that there are so many other Counterspells available. That said, scry 1 is even better in limited, making this a tad stronger in my opinion.

Mid
Low
 Fate Foretold
$0.15
$0.01
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Mana Rock Gaming 1 $0.01
Keltorn 6 $0.02
Karns Cards 3 $0.02
MTGCCG and More 17 $0.02
The Upkeep Games 2 $0.02
McNabb Games 4 $0.02
Midwest Jedi 3 $0.02
Midwest Jedi 7 $0.02
debras cards 5 $0.02
Magic MTG Card
Magic MTG Card Fate Foretold Magic MTG Card
Magic MTG Card

Fate Foretold

Constructed: 1

While I certainly do not expect this to see any play, I can imagine some aura deck or heroic deck wanting to use this because it essentially gives you a free trigger.

Limited: 2.0

Any card that cycles has some value in limited and this has a lot more as it enables heroic and turns on anything that might card about enchantments. If this ever gets two cards back, it is certainly over performing, which is a good place to be considering that is its primary effect!

Mid
Low
 Gainsay
$0.23
$0.01
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Mana Rock Gaming 1 $0.01
Graham Collectables 14 $0.01
Keltorn 3 $0.01
Mages Library 4 $0.02
Dark Depths Games 17 $0.02
Karns Cards 2 $0.02
Traveling Merchant 10 $0.03
The Gaming Cantina 23 $0.03
BaT Comics Games 2 $0.03
The Gaming Cantina 23 $0.03
Magic MTG Card
Magic MTG Card Gainsay Magic MTG Card
Magic MTG Card

Gainsay

Constructed: 2

Depending on the density of blue being played over the next two years, and I would expect there to be a decent amount, Gainsay will either be one of the most important sideboard cards to have access to, or at the very least a sideboard card to consider when building for any tournament in Standard.

Limited: 0.5

Very much only a sideboard card but a pretty good one once it comes in. With the other Counterspells available though, I can't imagine taking this any higher than like 10th pick.

Mid
Low
 Griptide
$0.15
$0.01
Store QTY Price  
McNabb Games 1 $0.01
TomeNDie 15 $0.01
Wood Tower Gaming 2 $0.01
BaT Comics Games 5 $0.01
GalacticTCG 12 $0.01
Gamers Portal 1 $0.01
debras cards 3 $0.01
OldCollectionShop 1 $0.01
HouseofCards Winston 3 $0.01
The Game Knights 1 $0.01
Magic MTG Card
Magic MTG Card Griptide Magic MTG Card
Magic MTG Card

Griptide

Constructed: 0

This is just too much mana for this effect in all reality. You can spend a mana less at sorcery speed, which is probably already better, but in general, you are just going to not want this effect.

Limited: 2.0

This is a decent removal spell that should be a little more valuable because of the aura theme going on in Theros. In Innistrad block, this was playable but mediocre. I expect it to be a step higher up the ladder this time but still not something you will always play.

Mid
Low
 Horizon Scholar
$0.22
$0.01
Store QTY Price  
Graham Collectables 19 $0.01
BaT Comics Games 4 $0.01
Immortals Inc 5 $0.02
Midwest Jedi 4 $0.02
PlusOneMetairie 12 $0.02
Chaos Games NWA 26 $0.02
Wood Tower Gaming 1 $0.02
Mages Library 4 $0.02
Get Some Game 8 $0.02
Superscript 1 $0.02
Magic MTG Card
Magic MTG Card Horizon Scholar Magic MTG Card
Magic MTG Card

Horizon Scholar

Constructed: 0

This is simply too much mana to spend on this size body and effect. This is the mana of titans and crazy sphinxes, both of which are quite a bit more impressive than this guy.

Limited: 2.5-3.0

Big fliers tend to be pretty good, even at expensive costs due to how quickly they end the game. In Scars block, there was a colorless 4/4 flier for six mana and it was quite strong. This comes with additional upside and should be decent in most blue decks.

Mid
Low
 Lost in a Labyrinth
$0.15
$0.01
Store QTY Price  
Graham Collectables 46 $0.01
Keltorn 5 $0.01
CooCoosNest 1 $0.01
debras cards 1 $0.01
Sleevecard Games 1 $0.01
The Game Knights 2 $0.01
Total Access Games 1 $0.01
The War Zone 1 $0.01
BaT Comics Games 5 $0.01
MTGstuffs 1 $0.01
Magic MTG Card
Magic MTG Card Lost in a Labyrinth Magic MTG Card
Magic MTG Card

Lost in a Labyrinth

Constructed: 0

A card like Sensory Deprivation is something to consider in constructed because it “permanently” deals with the creature at least. In this case, you are trading permanently with scry 1, which is not worth it in constructed.

Limited: 1.0

Not a great card, but one that can generate some decent advantages in the right setup by winning you what would otherwise be a trade. Scry 1 is nowhere near as strong as a cantrip, so this is not as important to get you out of a tough mana situation as something like Fleeting Distraction might be.

Mid
Low
 Master of Waves
$3.99
$1.22
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enderak 1 $1.22
East Coast Gaming 3 $1.25
actionmtg 1 $1.25
SynkUP 1 $1.30
Zulus Games 3 $1.34
Zulus Games 11 $1.37
Buy Sell PLAY 1 $1.40
Scorched Apple MTG 1 $1.50
Stone Cold Sales 1 $1.50
Magic MTG Card
Magic MTG Card Master of Waves Magic MTG Card
Magic MTG Card

Master of Waves

Constructed: 2.5

This guy seems pretty strong as he comes with an army and protects himself from the color that kills 2/1s the easiest. That said, a single Doom Blade takes down your entire army, so how reliable is he? I obviously want to see him tried in something like Merfolk.

Limited: 3.5

This is a pretty strong card but the scenario where one removal spell takes out the crowd is still ever-present. Try to get as much value out of the 2/1 bodies as quickly as you can because if you are just planning on them sitting back and defending forever, that one removal spell might just end the game against you.

Mid
Low
 Meletis Charlatan
$0.28
$0.05
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Karns Cards 3 $0.06
The DeeP 1 $0.07
Lumengrid Goods 1 $0.07
Weird Flex 2 $0.07
Arrowstar Games 16 $0.08
Power Leech Games 1 $0.08
Lenlock Hobbies 5 $0.08
Cards by Daves 4 $0.08
Seidrs Den 1 $0.09
BaT Comics Games 5 $0.09
Magic MTG Card
Magic MTG Card Meletis Charlatan Magic MTG Card
Magic MTG Card

Meletis Charlatan

Constructed: 1

This guy has an interesting effect for sure, but it looks like he was targeted at the Commander crowd more than anything as the activation cost on this is probably too clunky for constructed.

Limited: 3.0

This is a card that will hinge heavily on what else you draft, but if you are picking up at least four to five removal spells or high impact spells, then this guy can pull you very far ahead. The body is semi-reasonable, so there are times you will run him even with only a few spells to back him up.

Mid
Low
 Mnemonic Wall
$0.19
$0.03
Store QTY Price  
Graham Collectables 9 $0.05
Battle of Wizards 1 $0.07
The Gaming Cantina 21 $0.07
Atomic Dreams 2 $0.07
FernandezCards 1 $0.07
Cupcakecharlie 151 $0.07
GalacticTCG 27 $0.07
Sarge & Red's 2 $0.08
Cards On Consignment 57 $0.08
SynkUP 2 $0.08
Magic MTG Card
Magic MTG Card Mnemonic Wall Magic MTG Card
Magic MTG Card

Mnemonic Wall

Constructed: 1.5

I think this and Anathemancer are both playable in some niche type of combo deck or control deck that really wants the graveyard selection. That said, with cards like Scavenging Ooze running around, I wonder if a five mana sorcery that targets a card in a graveyard will be able to find a home.

Limited: 2.5

I basically always run this but again, you do technically need to get to a threshold of spells that you are happy returning. You probably only need three or so to play this, but picking up more never hurt anyone!

Mid
Low
 Nimbus Naiad
$0.15
$0.01
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BaT Comics Games 5 $0.02
Gims Cards 1 $0.02
Wood Tower Gaming 2 $0.02
Mages Library 4 $0.02
Karns Cards 4 $0.02
Mana Rock Gaming 1 $0.03
DarkConfidant 4 $0.03
debras cards 7 $0.03
SynkUP 1 $0.03
HouseofCards Winston 2 $0.03
Magic MTG Card
Magic MTG Card Nimbus Naiad Magic MTG Card
Magic MTG Card

Nimbus Naiad

Constructed: 0

Wind Drake is still a tough one to rationalize in Constructed, even when it comes with upside. That upside, by the way, is not the best when it comes at a 5 mana price tag.

Limited: 2.5

Wind Drake is not going to have anyone celebrating it at the end of a game, but it does a lot of work for a reasonable price tag. Bestow gives this a lot of additional value, making it a better topdeck in the late game and allowing it to be a two-for-one when you are given enough time to set it up.

Mid
Low
 Omenspeaker
$0.16
$0.01
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Karns Cards 6 $0.02
MTGCCG and More 20 $0.02
SpasmicGamer 1 $0.02
Traveling Merchant 4 $0.02
Keltorn 6 $0.02
BaT Comics Games 5 $0.02
Wood Tower Gaming 2 $0.02
HouseofCards Winston 5 $0.03
GalacticTCG 15 $0.03
Magic MTG Card
Magic MTG Card Omenspeaker Magic MTG Card
Magic MTG Card

Omenspeaker

Constructed: 2

While I don't think this is great, I think it is just good enough to be a consideration and then once decks are looking for tools to increase their devotion levels, this guy is going to enter the conversation. Scry 2 is much worse than drawing a card, but our current version of that does miss a decent amount of the time as it only grabs instants and sorceries. This will never give you the peak value of a full card but will never miss, helping you hit land drops or avoid them in the late game.

Limited: 1.5

A fine little ground stopper that can allow your fliers to take over in the air or simply make sure you hit your third land drop. This guy is not a must play or a high pick, but I would imagine most blue decks being happy with him,

Mid
Low
 Ordeal of Thassa
$0.23
$0.02
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Graham Collectables 19 $0.05
castledenerds 1 $0.06
FernandezCards 3 $0.07
Wandering Havoc 9 $0.07
The Game Cave 2 $0.07
IDeal808 28 $0.07
Cosmic Games 3 $0.08
Golden Phoenix Games 7 $0.08
Ghost and Jester 3 $0.08
Magic MTG Card
Magic MTG Card Ordeal of Thassa Magic MTG Card
Magic MTG Card

Ordeal of Thassa

Constructed: 1

I am potentially writing off what might be a very potent card, but I only see it going into traditional aura decks, like Bant Hexproof and once you get into that space, you have to wonder if waiting three attacks for a payoff is worth it. Traditionally, they should be dying around that time, so I am skeptical.

Limited: 2.0

This seems pretty strong in limited where you are looking to trigger heroic and get some auras into play as well. Eventually, this pays for itself and then some. It will be interesting to see just how often these are able to trigger.

Mid
Low
 Prescient Chimera
$0.16
$0.01
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BaT Comics Games 5 $0.01
Graham Collectables 52 $0.01
Mana Rock Gaming 2 $0.02
MTGCCG and More 19 $0.02
Graham Collectables 1 $0.02
Mages Library 1 $0.02
Karns Cards 5 $0.02
DarkConfidant 4 $0.03
GalacticTCG 8 $0.03
SalesbyStephenB 1 $0.03
Magic MTG Card
Magic MTG Card Prescient Chimera Magic MTG Card
Magic MTG Card

Prescient Chimera

Constructed: 1

This effect is something you could build around and have some success with. The issue then, is that it comes on a mostly unimpressive five-mana body. If this were like a 1/1 for one mana, at least it would be interesting to think about.

Limited: 3.5

Big flying guys for reasonable costs are still good since the last time we talked about them and this one even comes with an additional upside on top of that!

Mid
Low
 Prognostic Sphinx
$0.34
$0.05
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Karns Cards 1 $0.07
Lenlock Hobbies 3 $0.07
Magic Mana Vault 1 $0.08
MothershipATX 1 $0.09
BaT Comics Games 5 $0.09
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Arrowstar Games 3 $0.10
Cards by Daves 2 $0.10
Wandering Havoc 11 $0.10
Magic MTG Card
Magic MTG Card Prognostic Sphinx Magic MTG Card
Magic MTG Card

Prognostic Sphinx

Constructed: 2

This card is interesting. It is just about the right rate to be able to see constructed play. If you remember the triple loot sphinx from Zendikar, that might give you a good reference point. Hexproof is a big ability to be able to get, even with a drawback. I am not sure if the scry 3 ability is worth the card being in your deck, but it has a shot.

Limited: 4.0

This is a large flying creature with a way to protect itself that requires minimal effort. On top of that, while it won't end the game quickly alone, it finds the removal or other bombs you need to do so. I would first pick this and never look back every single time.

Mid
Low
 Sea God's Revenge
$0.22
$0.01
Store QTY Price  
Krypta Knight Magic 3 $0.01
Graham Collectables 14 $0.01
debras cards 1 $0.02
Dogs of War Gaming 20 $0.02
ThePawnShop 16 $0.02
Midwest Jedi 4 $0.02
Midwest Jedi 8 $0.02
Gam3 no 15 $0.02
Renaissance Games 3 $0.02
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Magic MTG Card
Magic MTG Card Sea God's Revenge Magic MTG Card
Magic MTG Card

Sea God's Revenge

Constructed: 0

I can't imagine this being the best thing you can do for six mana, even as a spell. Just Supreme Verdict your opponent's stuff away or cast an Opportunity. If you are looking for a one-sided effect, there are plenty of better options.

Limited: 2.0

This is very slow and is not a hard removal spell, but it will generate some huge swings on certain board states. Even if your opponent can replace all three creatures the following turn, that is still a lot of tempo generated and usually, they won't be able to do that if you aim correctly.

Mid
Low
 Sealock Monster
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Magic MTG Card
Magic MTG Card Sealock Monster Magic MTG Card
Magic MTG Card

Sealock Monster

Constructed: 0

Obviously no one is interested in a creature that cannot attack most of the time and, even when facing down opposing islands, does nothing to scare the opponent.

Limited: 1.5

This guy is a little slow and will just be a wall most of the time but as the game goes longer, he becomes a real threat. An 8/8 creature in blue is not that typical so I can see some control strategies picking these up late as win conditions.

Mid
Low
 Shipbreaker Kraken
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Magic MTG Card Shipbreaker Kraken Magic MTG Card
Magic MTG Card

Shipbreaker Kraken

Constructed: 1

The rate on this is decent, basically the same as Frost Titan without the added protection clause. The ability, however, is so much less relevant in constructed where you cannot hit lands and players rarely have four good targets to hit with this.

Limited: 4.0

This is grossly expensive but you are never overpaying for anything. A blue 6/6 for six is more than acceptable and eight mana to win the game is not exactly a bad thing.

Mid
Low
 Stymied Hopes
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Magic MTG Card Stymied Hopes Magic MTG Card
Magic MTG Card

Stymied Hopes

Constructed: 2

While I do not expect this to be the go-to Counterspell in Standard or anything, it is on a power level where it might see some play in tempo strategies or simply to support other, harder counters.

Limited: 1.5

Not the greatest card, but one that can catch an opponent off guard and create quite the swing. I think this is probably best in Sealed where a higher density of bombs try to get cast on curve, but it seems playable in draft as well.

Mid
Low
 Swan Song
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Magic MTG Card Swan Song Magic MTG Card
Magic MTG Card

Swan Song

Constructed: 3

This is a card that seems really powerful to me. A Negate for only one mana is probably already very strong but this can even hit enchantments, giving it a little added value. A 2/2 flier is definitely a downside, but older formats should not mind that as much and as long as you don't cast this early in Standard, a sweeper can clear away the mess this leaves.

Limited: 1.0

This is playable as a Negate, but I think that in general, you will want to find another Counterspell as a Wind Drake is much better in limited. This is fine if you have a bomb to protect, but I think you want to sideboard it most of the time.

Mid
Low
 Thassa, God of the Sea
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Magic MTG Card Thassa, God of the Sea Magic MTG Card
Magic MTG Card

Thassa, God of the Sea

Constructed: 3.5

This is a card that will likely only have an impact in Standard and possibly Modern, but it could even stretch back to Legacy. Gaining the ability to scry every turn is pretty nice, but you will only run this in decks that can fully devote to it. This is the only three mana god, so it has a good shot at seeing play.

Limited: 3.5

This gives you two different abilities that you want to have in limited, even without turning into a 5/5 indestructible creature. That means you will always run this in a blue deck and getting it to be a creature is just icing on the cake.

Mid
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 Thassa's Bounty
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Magic MTG Card Thassa's Bounty Magic MTG Card
Magic MTG Card

Thassa's Bounty

Constructed: 0

You will just never play this over a card like Opportunity or even Jace's Ingenuity and that is ignoring a card like Sphinx's Revelation being in the format. Too much mana and the mill add on is irrelevant.

Limited: 2.0

Drawing three cards in the late game in what looks to be a somewhat forgiving format can be absolutely huge. In addition to that, you can land a mill that nabs a scryed card from the opponent which can be a total blowout.

Mid
Low
 Thassa's Emissary
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Magic MTG Card Thassa's Emissary Magic MTG Card
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Thassa's Emissary

Constructed: 1

A Hill Giant that is also an Ophidian is interesting, but probably will be too slow for Standard. The bestow cost on this is very high so I don't expect that to be the driving force behind whether this sees play or not.

Limited: 2.5

Hill Giants are generally fine as is, especially in blue where they are rare. The bestow cost on this is very reasonable and when you put this on to some flier, things can get out of hand very quickly.

Mid
Low
 Triton Fortune Hunter
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Magic MTG Card Triton Fortune Hunter Magic MTG Card
Magic MTG Card

Triton Fortune Hunter

Constructed: 1.5

This guy seems mostly harmless, being that he is a Grey Ogre with no natural protection. That said this guy can also be an engine that tears through your deck similar to how Puresteel Paladin has in the past. He has a big hill to climb, but there are fortunes to be had!

Limited: 1.5

It seems like outside of bestow creatures, you won't want to target this with too much simply because of how vulnerable and weak he is in combat. That said, he could be much stronger than I am giving him credit for.

Mid
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 Triton Shorethief
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Magic MTG Card Triton Shorethief Magic MTG Card
Magic MTG Card

Triton Shorethief

Constructed: 1

I do not think the merfolk tribe is so desperate for one drops that it would settle for an unexciting vanilla one, but due to its creature type, you never know.

Limited: 0.5

You basically never want this in your main deck but it might need to make it on occasion. You will also never board this in, so don't prioritize it for much.

Mid
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 Triton Tactics
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Magic MTG Card Triton Tactics Magic MTG Card
Magic MTG Card

Triton Tactics

Constructed: 1

There is actually a chance this might be a decent sideboard card for blue aggressive decks, like merfolk, against red sweepers and what not. Beyond that, not a big fan of the complexity this has.

Limited: 2.0

This is the double heroic enabler for blue, so it will be valued highly in that sort of deck. This actually makes for a pretty potent combat trick I would imagine, even if it is messy.

Mid
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 Vaporkin
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Magic MTG Card Vaporkin Magic MTG Card
Magic MTG Card

Vaporkin

Constructed: 1

I feel like Welkin Tern was at least discussed for constructed before and this will skirt around the edge of playability, probably never finding the right home.

Limited: 2.5

Cheap fliers that can actually deal some damage are nice. You can expect this to be a menace to your opponent's life total early on while still be somewhat relevant late, making it a pretty high pick for blue.

Mid
Low
 Voyage's End
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Magic MTG Card Voyage's End Magic MTG Card
Magic MTG Card

Voyage's End

Constructed: 1.5

I am a little unsure of this one simply because I don't know how popular bounce will continue being in Standard without Snapcaster Mage running around. This is not as good as Vaporsnag, but it does have a relevant second ability and is interesting to think about at the very least.

Limited: 2.0

With all of the auras going around in this set, bounce spells will offer much of what a removal spell does more often than is normal. Scrying one is also a decent ability on a cheap card to help ensure you do not fall behind early and begin missing land drops.

Mid
Low
 Wavecrash Triton
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Magic MTG Card Wavecrash Triton Magic MTG Card
Magic MTG Card

Wavecrash Triton

Constructed: 1

This is a Horned Turtle with attitude and because it is a Merfolk, it has an outside shot at being relevant in constructed.

Limited: 2.0-2.5

This card actually seems like it can be really good as it offers you a nice defensive body early to keep damage off of yourself and then offers what can be a backbreaking ability in the mid to late game to establish board presence. If there is a problem with this, it is finding spells you want to target a 1/4 with.


Wrap Up

Well that about wraps it up for blue. There are a few cards that I think will have a substantial impact on Standard, but in general, I think blue plays more of a supportive role in Theros. We gain access to a bunch of utility things like Counterspells that will help blue keep up with everything else. Tomorrow, we will move on to black and see exactly what the underworld and its god have in store for us. Thanks for reading!

--Conley Woods--