Identifying the
Onslaught Battlefield
Gerald Linn
“Now the general who wins a battle makes many calculations
in his temple ere the battle is fought. The general who loses a battle makes
but few calculations beforehand. Thus do many calculations lead to victory, and
few calculations to defeat: how much more no calculation at all! It is by
attention to this point that I can foresee who is likely to win or lose.” – Sun
Tzu
A limited environment in magic is defined by it’s cards, the
creativity of the players, and the willingness to use the tactics presented in
the sealed deck. And so any success in limited
magic is dependant on knowing the weaknesses and strengths of your opponent,
their deck, and the environment (The Battlefield). However, nowhere else in Magic can victory be
so decided by understanding the environment as in sealed.
Today we will be examining the battlefield that is “Onslaught”.
Onslaught can be broken down into Six parts, Creatures, Creature
Enchantments, Targeted removal, Instant Combat Effects, Sweepers, and Counters. Thorough examination of each of these parts
leads to determining what the Onslaught environment will look like and in each
section we will recommend ideal cards for that group.
Part 1:The Creatures
“He who knows these things, and in fighting puts his
knowledge into practice, will win his battles. He who knows them not, nor
practices them, will surely be defeated.” – Sun Tzu
First we will examine the attributes of the creatures in
Onslaught by breaking down the number of creatures in each casting cost. Then, we will examine their respective
power/toughness ratios. Finally, we will
examine the number of creatures with evasion
Casting Cost (Rares excluded)
|
Color
|
White
|
Black
|
Red
|
Green
|
Blue
|
Percentage of the Total number of Creatures
|
|
1cc
|
4
|
3
|
3
|
4
|
1
|
12%
|
|
2cc
|
5
|
5
|
4
|
7
|
4
|
20%
|
|
3cc
|
3
|
7
|
5
|
2
|
7
|
19%
|
|
4cc
|
7
|
4
|
3
|
5
|
4
|
18%
|
|
5cc
|
3
|
4
|
7
|
3
|
4
|
17%
|
|
6cc
|
3
|
2
|
0
|
2
|
2
|
7%
|
|
7cc
|
1
|
0
|
2
|
2
|
2
|
6%
|
|
8cc
|
0
|
0
|
0
|
1
|
0
|
1%
|
Power\Toughness
|
Power
|
Number of Creatures
|
Percentage of Total Creatures
|
Toughness
|
Number of Creatures
|
Percentage of Total Creatures
|
|
1
|
49 (4 rare
creatures have this power)
|
31%
|
1
|
47 (5 rare
creatures have this toughness)
|
31%
|
|
2
|
40 (6 rare
creatures have this power)
|
25%
|
2
|
35 (5 rare
creatures have this toughness)
|
23%
|
|
3
|
30 (8 rare
creatures have this power)
|
19%
|
3
|
24 (5 rare
creatures have this toughness)
|
16%
|
|
4
|
18 (8 rare
creatures have this power)
|
12%
|
4
|
20 (7 rare
creatures have this toughness)
|
12%
|
|
5
|
6 (3 rare creatures
have this power)
|
4%
|
5
|
14 (7 rare
creatures have this toughness)
|
9%
|
|
6
|
6 (5 rare creatures
have this power)
|
5%
|
6
|
6 (3 rare creatures
have this toughness)
|
4%
|
|
7
|
3 (2 rare creatures
have this power)
|
2%
|
7
|
2 rare creatures
have this toughness
|
1%
|
|
8
|
(1 rare creature
has this power)
|
Negligible
|
8
|
No Creatures
|
NA
|
|
9
|
(1 rare creature
has this power)
|
Negligible
|
9
|
1 rare creature has
this Toughness
|
Negligible
|
Evasion
|
Type
|
Total
|
Common
|
Uncommon
|
Rare
|
Percentage of Total Creatures
|
|
Flying
|
24
|
7
|
9
|
8
|
14%
|
|
Protection From…
|
6
|
5
|
|
1
|
5%
|
|
Land Walk
|
2
|
2
|
|
|
1%
|
|
Fear
|
1
|
|
1
|
|
.006%
|
What have we learned from all of this data?
First, 51% of the creatures in Onslaught are 1-3 casting
cost, meaning that early creature drops will be consistently seen.
Secondly, we can see that 54% of the creatures have a power
of 2 or less and 54% of the creatures have a toughness of 2 or less. This means that any creature with a 2 power
or greater and or a toughness of 3 or greater will have a decisive advantage in
combat. It also puts a high value on low
(1-3) casting cost creature enchantments that would push creatures above this
envelope.
Thirdly we can see that only 20% of the creatures have
Evasion capability. This means that
Evasion on a creature is at a premium and can lead to victory. Protect these creatures!
* What about the interactions between creature types?
Onslaught hypes the interaction between groups of clerics,
goblins, zombies, etc. Each creature
needs to be treated as a combo card in the deck. As most of the creature type interaction
cards are only really useful when 3 get on the board here are your odds in a
forty card deck of drawing into 3,4,5, and 6 of a creature type by turn 14 (You
will have drawn ½ of your deck at this point).
Note that in sealed you are likely to get approximately 16+ cards in
each color. How many of those cards are
going to be the exact same creature type?
|
Number of a creature type in your sealed deck
|
Three
|
Four
|
Five
|
Six
|
|
Percentage chance that you will have drawn 3 of the
creature type by turn 14
|
13 percent chance
|
34 percent chance
|
55 percent chance
|
72 Percent chance
|
* Calculations courtesy of Michael Moore and his deckulator
at http://www.implair.com/cgi-bin/deckulator.pl
While the creature type interactions in Onslaught may be
very important in Draft and Constructed, I plan on seeing many a player using sub
par creatures trying to get one above par trick to work in sealed. Based on the percentages above I recommend
first choosing the good creatures that stand on their own by their toughness,
power, and other abilities and then treat it as a bonus if they get to interact
with other creatures of the same type.
Part 2:The Creature Enchantments
“Hence the skillful fighter puts himself into a position
which makes defeat impossible, and does not miss the moment for defeating the
enemy.” – Sun Tzu
First, we will break the enchantments into colors and then
inside of each color we will break down into rarity.
|
Color
|
Percentage of Creature Enhancement Cards in Onslaught
|
Total
|
Common
|
Uncommon
|
Rare
|
|
White
|
0.9%
|
3
|
1
|
1
|
1
|
|
Blue
|
0.6%
|
2
|
2
|
0
|
0
|
|
Black
|
0.3%
|
1
|
1
|
0
|
0
|
|
Red
|
0.3%
|
1
|
1
|
0
|
0
|
|
Green
|
0.6%
|
2
|
1
|
0
|
1
|
What is revealed from this?
We can see that very few creature enchantments exist. It tells us that a Voltron type deck is not very
likely. This further reinforces that you
will be looking for creatures with an efficient casting cost and 3 toughness to
swing the battle into your favor.
Ideal creature enchantment cards include all of the Crowns
and Improvised armor.
Part 3:Targeted Creature Removal
“Let your plans be dark and impenetrable as night, and when
you move, fall like a thunderbolt.” – Sun Tzu
Now we examine the single target creature removal cards in
Onslaught. Think of terror and lightning
bolt. We will break these down in the
same manner as the enchantments.
*Note – I will only be including non-creature cards that can
remove the creature from participating in combat.
|
Color
|
Percentage of Targeted Removal Cards in Onslaught
|
Total
|
Common
|
Uncommon
|
Rare
|
|
White
|
2.1%
|
7
|
3
|
2
|
2
|
|
Blue
|
1.5%
|
5
|
2
|
2
|
1
|
|
Black
|
3%
|
10
|
5
|
4
|
1
|
|
Red
|
2.4%
|
8
|
5
|
3
|
|
|
Green
|
0%
|
0
|
0
|
0
|
0
|
What can we extrapolate from this?
As a whole the Onslaught set has very few targeted removal
spells. This tells us that what we put
on the board is likely to stay short of massive creature removal or misplayed
attacks.
Furthermore, we can extract that combinations of Black,
White, and Red should give us the greatest amount of removal to support weenie
rush decks.
Ideal removal spells in each color include
White: Pacifism and Oblation
Black: Swat, Smother, Infest, and Death Pulse
Red: Solar Blast, Shock, and Chain of Plasma
Part 4:Non-Creature Instant Combat Effects
“Hold out baits to entice the enemy. Feign disorder, and
crush him.”- Sun Tzu
Now we examine the Instant Combat Effects in Onslaught. These are the cards like fog, giant growth,
and healing salve that can turn the tide of an attack. Taking a look at the spoiler you can observe
that there are several instant combat
effects in each of the colors. However,
very few of these spells are of any quality.
Important features to look for in these spells include that
it would increase power and or toughness, give protection, or prevent
damage. Take note that most of the
creature removal, as scant as it is, is highly dependant on toughness and
power.
Ideal spells in each color include (excluding removal)
White: Akroma’s Blessing, Inspirit, and Sunfire Balm
Blue: Choking Tethers (Cycle it), and Meddle
Black: Shade’s Breath
Red: Fever Charm
Green: Primal Boost, Run Wild, Tribal Unity, and Wirewood
Pride
Part 5:The Sweepers (Massive Creature Removal)
“But a kingdom that has once been destroyed can never come again into being; nor can the dead ever be brought back to
life” – Sun Tzu
Now we examine the Massive Removal cards in Onslaught. These cards are descendants of Wrath of God
and Earthquake. Once again, we will break these down into Color and then inside
of each color we will break down into rarity.
|
Color
|
Percentage of Targeted Removal Cards in Onslaught
|
Total
|
Common
|
Uncommon
|
Rare
|
|
White
|
0.6%
|
2
|
0
|
0
|
2
|
|
Blue
|
0
|
0
|
0
|
0
|
0
|
|
Black
|
0.9%
|
3
|
1
|
1
|
1
|
|
Red
|
0.9%
|
3
|
0
|
2
|
1
|
|
Green
|
0
|
0
|
0
|
0
|
0
|
What can we extrapolate from this?
As a whole the Onslaught set has very few Massive Creature
Removal spells. This allows us to play
our armies out as quickly as possible with our only real fears being the four counterspell
effects from blue. It also tells us to
value our MCR’s highly as they are very limited in quantity and need to be
concealed from our opponent until the maximum effect can be delivered.
Lastly looking at the Onslaught Spoiler we can determine
that Red contains not only most of the targeted removal, but also the uncommon,
Slice and Dice. Expect to see this card frequently and be wary of the red
player with poor creature quality.
Ideal MCR’s
White: Akroma’s Vengeance
Black: Infest
Red: Slice and Dice, and Starstorm
Part 6:The Counterspells
“In all fighting, the direct method may be used for joining battle, but indirect methods will be needed in order to secure victory.” – Sun Tzu
Our last battlefield check is how many counterspells we are
likely face in the environment. This is
important only in checking how likely it is that our opponent would be able to
stop our important cards from getting into play.
|
|
Percentage of Counterspell Cards in Onslaught
|
Total
|
Common
|
Uncommon
|
Rare
|
|
Blue
|
1.2%
|
4
|
1
|
3
|
1
|
Checking out these counterspells we can find that Complicate
and Discombobulate are the only non-situational counters (Both uncommon). Meddle, Ixidor’s Will, and Psychic Trance are
all conditional counterspells. Knowing
that there are only 2 solid counterspells ,costing 3 and 4 mana, and both being
uncommon we can play around them and thereby take advantage of the game with
bomb cards.
Part 7: And Now?
Now that we have covered the environment of Onslaught what
is left?
As Sun Tzu pointed out at the start of this article, “The
general who wins a battle makes many calculations…” But, we have only covered
the what cards to expect from each of our opponents sealed deck. Even though we have identified that >50%
of the creatures will be of low casting cost. That creature evasion is king. That
removal is scarce and found in red, white, and black. That creature enchantments are rare and
counterspells are few and far between.
We have not identified how we ourselves will put together our
armies.
This is the final calculation that you must do on your own
to achieve victory. Each sealed deck
will have its own army, and it is your duty as its general to calculate out
what force can be delivered and what deceptions can be made given the knowledge
of the battlefield on which you will attack or force your opponent to siege.
Until next article remember “The art of war teaches us to
rely not on the likelihood of the enemy's not coming, but on our own readiness
to receive him; not on the chance of his not attacking, but rather on the fact
that we have made our position unassailable.” – Sun Tzu