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Arcum Dagsson (comments?) by Hassurunous
Format: Commander - MBS
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MAIN DECK
COMMANDER: Arcum Dagsson

1 Arcbound Crusher
1 Arcbound Worker
1 Blightsteel Colossus
1 Draining Whelk
1 Etherium Sculptor
1 Karn, Silver Golem
1 Kuldotha Forgemaster
1 Memnarch
1 Memnite
1 Ornithopter
1 Pentavus
1 Phyrexian Walker
1 Spire Golem
1 Thopter Assembly
1 Treasure Mage
1 Trinket Mage
1 Triskelavus
Creatures [17]
1 Jace, the Mind Sculptor
1 Tezzeret the Seeker
Planeswalkers [2]
1 Ancestral Vision
1 Archmage Ascension
1 Boomerang
1 Brittle Effigy
1 Call to Mind
1 Cancel
1 Clock of Omens
1 Coalition Relic
1 Commandeer
1 Contagion Clasp
1 Contagion Engine
1 Counterspell
1 Darksteel Forge
1 Decimator Web
1 Deprive
1 Disperse
1 Elixir of Immortality
1 Everflowing Chalice
1 Extraplanar Lens
1 Foil
1 Fuel for the Cause
1 Future Sight
1 Gauntlet of Power
1 Hinder
1 Inexorable Tide
1 Isochron Scepter
1 Leyline of Anticipation
1 Mana Short
1 Mindbreak Trap
1 Mirrorworks
1 Mox Opal
1 Mycosynth Lattice
1 Nuisance Engine
1 Prosperity
1 Reminisce
1 Rewind
1 Rhystic Study
1 Rite of Replication
1 Sculpting Steel
1 Sensei's Divining Top
1 Spellbook
1 Stoic Rebuttal
1 Take Possession
1 Telemin Performance
1 Temple Bell
1 Time Stop
1 Tinker
1 Twincast
1 Vedalken Orrery
1 Voltaic Key
1 Wipe Away
Spells [51]
1 Boseiju, Who Shelters All
1 Dread Statuary
1 Halimar Depths
19 Island (148)
1 Mishra's Factory
1 Mystifying Maze
1 Seat of the Synod
1 Stalking Stones
1 Tectonic Edge
1 Urza's Factory
1 Vesuva
Lands [29]
Deck Total [100]

More Decks:
... from Commander Decks
... Commander decks with Arcum Dagsson
Spells by Color
35
35
29
Blue
Artifact
Land

Playability Rating: 10
Originality Rating: 9.33

Cards by Type
5
16
7
6
21
9
Creatures
Instants
Sorceries
Enchantments
Artifacts
Lands

Average Casting Cost (ACC)= 3.2
15
6
8
17
11
8
6
5
0
1
0
0
1
0 1 2 3 4 5 6 7 8 9 10 11 12

Notes:

this variant of my arcum dagsson deck is more based on making a control deck playable in a way that makes the game still interesting and fun for the other players. if i wanted to make the deck win every time, i would just run the arcum dagsson + winters orb bs that you see everywhere. anywho, the idea is that i use the proliferate mechanic, along with gauntlet of power and extraplanar lens, to output a lot of mana, and then lock down the board using either memnarch or the mirrorworks shenanigans with blightsteel and sculpting steel. the decimator web is used as the primary win-con, but i tend to leave it in the deck because of how much my group hates poison counters (but i bring it out whenever i need to end someone or the game).


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