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EDH Progenitus by mdakw576
Format: Commander - AVR
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MAIN DECK
COMMANDER: Progenitus

1 Angel of Despair
1 Avenger of Zendikar
1 Azusa, Lost but Seeking
1 Birds of Paradise
1 Blightsteel Colossus
1 Consecrated Sphinx
1 Eternal Witness
1 Havengul Lich
1 Lotus Cobra
1 Magus of the Future
1 Oracle of Mul Daya
1 Phantasmal Image
1 Primeval Titan
1 Rofellos, Llanowar Emissary
1 Sakura-Tribe Elder
1 Solemn Simulacrum
1 Sun Titan
1 Terastodon
1 Yavimaya Elder
Creatures [19]
1 Garruk Wildspeaker
1 Jace Beleren
1 Karn Liberated
1 Nicol Bolas, Planeswalker
Planeswalkers [4]
1 Ancestral Vision
1 Beast Within
1 Coalition Relic
1 Crucible of Worlds
1 Cultivate
1 Demonic Tutor
1 Enlightened Tutor
1 Exploration
1 Explosive Vegetation
1 Farseek
1 Future Sight
1 Genesis Wave
1 Gifts Ungiven
1 Gilded Lotus
1 Harrow
1 Hunting Wilds
1 Khalni Heart Expedition
1 Kodama's Reach
1 Life from the Loam
1 Mind Spring
1 Mind's Eye
1 Mirari's Wake
1 Mox Diamond
1 Phyrexian Arena
1 Primal Command
1 Prismatic Omen
1 Sensei's Divining Top
1 Skyshroud Claim
1 Sol Ring
1 Thran Dynamo
1 Time Stretch
1 Tooth and Nail
1 Vindicate
1 Worn Powerstone
Spells [34]
1 Academy Ruins
1 Arid Mesa
1 Blood Crypt
1 Bloodstained Mire
1 Breeding Pool
1 City of Brass
1 Command Tower
1 Evolving Wilds
1 Flooded Strand
1 Forbidden Orchard
5 Forest (242)
1 Godless Shrine
1 Hallowed Fountain
2 Island (233)
1 Marsh Flats
1 Mikokoro, Center of the Sea
1 Misty Rainforest
1 Mountain (239)
1 Overgrown Tomb
2 Plains (230)
1 Polluted Delta
1 Reflecting Pool
1 Sacred Foundry
1 Scalding Tarn
1 Steam Vents
1 Stomping Ground
2 Swamp (236)
1 Temple Garden
1 Temple of the False God
1 Terramorphic Expanse
1 Verdant Catacombs
1 Volrath's Stronghold
1 Watery Grave
1 Windswept Heath
1 Wooded Foothills
Lands [42]
Deck Total [100]

More Decks:
... from Commander Decks
... Commander decks with Progenitus
Spells by Color
30
27
12
12
9
5
2
2
Land
Green
Artifact
Colorless
Blue
Gold
White
Black


Cards by Type
16
4
15
6
9
29
Creatures
Instants
Sorceries
Enchantments
Artifacts
Lands

Average Casting Cost (ACC)= 2.38
40
5
10
14
8
7
3
4
2
0
1
0
1
0 1 2 3 4 5 6 7 8 9 10 11 12

Notes:

The idea of the deck is to just ramp mana and play lots of big spells. Future sight + cards that let you play extra lands lets you burn through the library fast. I think the deck either needs more disruption (i have only a few cards with cmc 3 or less that can deal with opponents stuff) or more resilience. Destroying a key card like Exploration really slows the deck down.


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