A Master of Waves Simic deck that allows for you to make it so the Masters Army does not all die to one piece of removal.
Zameck Guildmage also provides late game card advantage draw by removing counters from excess tokens or creatures in the case of a board stall.
Let me know your thoughts or suggestions about the deck list.
(Update): Made a change to sideboard to include Wasteland Viper as anti-Mistcutter Hydra tech.
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