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Grimgrin's Zombie Horde by GFireflyE
Format: Commander - DTK
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MAIN DECK
COMMANDER: Grimgrin, Corpse-Born

1 Black Cat
1 Carrion Feeder
1 Cemetery Reaper
1 Corpse Harvester
1 Diregraf Captain
1 Fatestitcher
1 Fleshbag Marauder
1 Gempalm Polluter
1 Geth, Lord of the Vault
1 Graveborn Muse
1 Gravecrawler
1 Havengul Lich
1 Lich Lord of Unx
1 Mikaeus, the Unhallowed
1 Noxious Ghoul
1 Phyrexian Delver
1 Pontiff of Blight
1 Reassembling Skeleton
1 Returned Centaur
1 Returned Reveler
1 Rotting Rats
1 Shepherd of Rot
1 Siren of the Silent Song
1 Skinrender
1 Twisted Abomination
1 Undead Alchemist
1 Undead Warchief
1 Vengeful Dead
1 Viscera Dragger
1 Zombie Trailblazer
Creatures [30]
1 Army of the Damned
1 Buried Alive
1 Careful Consideration
1 Dark Prophecy
1 Diabolic Tutor
1 Dimir Cluestone
1 Dimir Keyrune
1 Dimir Signet
1 Exsanguinate
1 Fact or Fiction
1 Ghoulcaller's Chant
1 Grave Betrayal
1 Grave Pact
1 Hinder
1 Life's Finale
1 Living Death
1 Moan of the Unhallowed
1 Murder
1 Nim Deathmantle
1 Perplex
1 Plague Wind
1 Rise from the Grave
1 Rite of Replication
1 Rooftop Storm
1 Skullclamp
1 Soul Manipulation
1 Spell Crumple
1 Stitch Together
1 Talisman of Dominance
1 Thran Dynamo
1 Vile Rebirth
1 Zombie Apocalypse
1 Zombie Infestation
1 Zombify
Spells [34]
1 Bojuka Bog
1 Crypt of Agadeem
1 Dimir Guildgate
1 Dreadship Reef
1 Drowned Catacomb
12 Island (253)
1 Jwar Isle Refuge
1 Minamo, School at Water's Edge
1 Rogue's Passage
13 Swamp (256)
1 Temple of the False God
1 Unholy Grotto
Lands [35]
Deck Total [100]

More Decks:
... from Commander Decks
... Commander decks with Grimgrin, Corpse-Born
Spells by Color
43
29
8
7
5
5
Black
Colorless
Blue
Land
Artifact
Gold


Cards by Type
27
8
14
5
7
9
Creatures
Instants
Sorceries
Enchantments
Artifacts
Lands

Average Casting Cost (ACC)= 2.38
33
5
12
12
15
5
7
1
1
1
0 1 2 3 4 5 6 7 8 9

Notes:

ll my decks adhere to these guidelines: 1) Be able to win. 2) Be mostly true to a flavor and a theme. 3) Be good against one or multiple opponents. 5) Be fun to pilot or to play against and interactive. 6) Have multiple paths to victory. 7) Have lots of cool interactions and synergy. 8) Play out differently every game to keep it fun over a long time. 9) Be streamlined and fast to play without excessive upkeep, time-consuming play or overcomplicated boardstates. 10) Integrate the Commanders abilities into the strategy at least a little, but be able to win without ever playing the commander.


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