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That Figures ... And Hypergenesis

That Figures ... And Hypergenesis

- TheBozo
published on 6/17/2009

Let's talk about a spicy piece of tech for Extended: The Hypergenesis Deck. Simian Spirit Guide is pretty saucy, speeding the deck up by a turn without messing up your cascades.
… [ Read on! ]



Blotto Magic: How to Cut Cake by AJ Sacher

Blotto Magic: How to Cut Cake

- AJ Sacher
published on 4/8/2009

I recently gave an Extended Tron list to a few friends, and the only one who trusted me enough to play it got second in the Chicago PTQ. I wasn't kidding when I was talking about going big in Extended.
… [ Read on! ]



Crazy Combos, and Good Plays

Crazy Combos, and Good Plays

- Andy_SweetCandy_Wilson
published on 3/23/2009

You do not beat this deck by beating the combo. Many people will look at this deck, find a way to beat the combo and write it off thinking “Ok, I play Pithing Needle naming Kiki-Jiki. Combo's beat and game is over.” This is simply untrue.
… [ Read on! ]



Going Big for Fun and Profit by AJ Sacher

Going Big for Fun and Profit

- AJ Sacher
published on 3/18/2009

In 1.X, all of the cards are amazing, and all of the decks suck. When we get caught up in every next step of the evolution of the metagame, we lose sight of what is really occurring. A step back needs to be taken....
… [ Read on! ]



The State Of Extended: Fae by Matt Begg

The State Of Extended: Fae

- Matt Begg
published on 3/9/2009

If you've read my previous blogs and articles for this site you'll know that I've spent a fair amount of time preparing for this Extended season. So when I entered the final stages of preparation of the Vancouver PTQ Honolulu I was uber confident.
… [ Read on! ]



Understanding Blue in Extended by Sam Black

Understanding Blue in Extended

- Sam Black
published on 2/20/2009

I feel that blue has the most reasonable options to consider, and is therefore the hardest deck in the format to build properly, and also the one with the most flexibility.
… [ Read on! ]



Finding Your Own Path, and Winning by Hugh Moore

Finding Your Own Path, and Winning

- Hugh Moore
published on 2/12/2009

There are a lot of players who want to “go rogue” and win big time. There is a certain glamour in inventing the next big deck. This article is going to be instructions on building a rogue deck that can compete.
… [ Read on! ]



Top 5 1.X Decks, and How to Beat Them - P2

Top 5 1.X Decks, and How to Beat Them - P2

- Matt Elias
published on 2/9/2009

Last week, we took a look at three of the top five decks in Extended: Wizards (Faeries), Elves, and TEPS. This week, we’ll finish off the top five with a look at Affinity and Death Cloud, and a glance at Burn as well.
… [ Read on! ]



How to Beat Today's 1.X Top 5 Decks

How to Beat Today's 1.X Top 5 Decks

- Matt Elias
published on 2/3/2009

Regardless of whether you refer to this deck as Faeries or Wizards, you're talking about the same animal – a mostly Mono-Blue control deck that splashes into other colors, either to support Engineered Explosives or to legitimately expand its sideboard options.
… [ Read on! ]



Developing Rocha Loam by AJ Sacher

Developing Rocha Loam

- AJ Sacher
published on 2/3/2009

This is the story behind the deck I played in LA, and why I would suggest it for anyone looking for a deck in the new metagame. It turns out I was still about 3 cards off a really great decklist main, and 4 or 5 for the board.
… [ Read on! ]



The State of 1.X: Evolution

The State of 1.X: Evolution

- Matt Begg
published on 2/2/2009

I spent about a week in “The sky is falling” mode. In other words, everything I thought I knew about the format was turned on its head. The arrival of Elves (and its astounding top 8 record) made the format seem like it could be warped.
… [ Read on! ]




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