That Figures ... And Hypergenesis
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TheBozo
published on 6/17/2009
Let's talk about a spicy piece of tech for Extended: The Hypergenesis Deck. Simian Spirit Guide is pretty saucy, speeding the deck up by a turn without messing up your cascades.
Blotto Magic: How to Cut Cake
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AJ Sacher
published on 4/8/2009
I recently gave an Extended Tron list to a few friends, and the only one who trusted me enough to play it got second in the Chicago PTQ. I wasn't kidding when I was talking about going big in Extended.
Crazy Combos, and Good Plays
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Andy_SweetCandy_Wilson
published on 3/23/2009
You do not beat this deck by beating the combo. Many people will look at this deck, find a way to beat the combo and write it off thinking “Ok, I play Pithing Needle naming Kiki-Jiki. Combo's beat and game is over.” This is simply untrue.
Going Big for Fun and Profit
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AJ Sacher
published on 3/18/2009
In 1.X, all of the cards are amazing, and all of the decks suck. When we get caught up in every next step of the evolution of the metagame, we lose sight of what is really occurring. A step back needs to be taken....
The State Of Extended: Fae
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Matt Begg
published on 3/9/2009
If you've read my previous blogs and articles for this site you'll know that I've spent a fair amount of time preparing for this Extended season. So when I entered the final stages of preparation of the Vancouver PTQ Honolulu I was uber confident.
Understanding Blue in Extended
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Sam Black
published on 2/20/2009
I feel that blue has the most reasonable options to consider, and is therefore the hardest deck in the format to build properly, and also the one with the most flexibility.
Finding Your Own Path, and Winning
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Hugh Moore
published on 2/12/2009
There are a lot of players who want to “go rogue” and win big time. There is a certain glamour in inventing the next big deck. This article is going to be instructions on building a rogue deck that can compete.
Top 5 1.X Decks, and How to Beat Them - P2
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Matt Elias
published on 2/9/2009
Last week, we took a look at three of the top five decks in Extended: Wizards (Faeries), Elves, and TEPS. This week, we’ll finish off the top five with a look at Affinity and Death Cloud, and a glance at Burn as well.
How to Beat Today's 1.X Top 5 Decks
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Matt Elias
published on 2/3/2009
Regardless of whether you refer to this deck as Faeries or Wizards, you're talking about the same animal – a mostly Mono-Blue control deck that splashes into other colors, either to support Engineered Explosives or to legitimately expand its sideboard options.
Developing Rocha Loam
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AJ Sacher
published on 2/3/2009
This is the story behind the deck I played in LA, and why I would suggest it for anyone looking for a deck in the new metagame. It turns out I was still about 3 cards off a really great decklist main, and 4 or 5 for the board.
The State of 1.X: Evolution
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Matt Begg
published on 2/2/2009
I spent about a week in “The sky is falling” mode. In other words, everything I thought I knew about the format was turned on its head. The arrival of Elves (and its astounding top 8 record) made the format seem like it could be warped.
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