Video Deck Tech - Transmuter (Extended)

Feature Article from Frank Lepore
Frank Lepore
2/28/2011 8:51:00 AM
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Last week I asked what the readers wanted to see in regards to a video deck tech. The majority that chimed in were definitely in favor of me running my Transmuter list through it's paces.

As usual, I did some more tweaking since the last time. This is the list I'm running in the queues:

Transmuter Updated by Frank Lepore
Main Deck
4 Etherium Sculptor
4 Grand Architect
3 Lodestone Golem
4 Master Transmuter
1 Myr Battlesphere
1 Platinum Emperion
1 Sharuum the Hegemon
3 Shimmer Myr
1 Sphinx of the Steel Wind
4 Sphinx Summoner
2 Treasure Mage
1 Wurmcoil Engine
Creatures [29]
2 Tezzeret, Agent of Bolas
Planeswalkers [2]
3 Everflowing Chalice
2 Sphere of the Suns
1 Spine of Ish Sah
Spells [6]
4 Arcane Sanctum
4 Darkslick Shores
4 Island (148)
1 Marsh Flats
2 Mystic Gate
1 Plains (146)
2 Seachrome Coast
4 Sunken Ruins
1 Swamp (150)
Lands [23]
Deck Total [60]

1 Blightsteel Colossus
1 Ethersworn Adjudicator
1 Filigree Angel
3 Flashfreeze
1 Inkwell Leviathan
4 Leyline of Sanctity
2 Perilous Myr
1 Platinum Emperion
1 Shimmer Myr
Sideboard [15]

Click for full deck stats & notes!

Okay, as for the changes...

I added one Blightsteel Colossus into the sideboard. I know I spoke against him last week, but the thing was that there were some games where once I had control I was just grinding the wins out. This is mostly because the deck is also a funny kind of control deck. Against Faeries in particular they have a ton of blockers for your many robots, and while you can amass an army, usually they can just chump block you forever, and then Cryptic Command, tapping down your team before they alpha. Colossus at end of turn allows you to simply win on the spot or force them to waste a ton of guys in order to survive.

My good friend Andrew Roehm suggested one Filigree Angel to me. I had already considered the Angel, but my reservation was that you usually didn't have enough artifacts out to matter, and if you did you were already winning. Well, the thing is being in the board she can really help you survive alpha strikes, burn, Valakut damage and a bunch of other stuff that you really just need to get out of range of.

The Flashfreeze in the board are a nod to Elves and Valakut, who have mush counter spells. It's not the greatest answer against Elves, but you don't have many options outside of Day of Judgment.

The Perilous Myrs are just something I thought I would try out. I'm been swapping guys like them and Necropedes in and out to try and make the Monored and aggro match ups more favorable, so they're really experimental.

The Inkwell Leviathan is for the Control Match ups. A lot of time your creature is just going to get bounced by Jace or Pathed or O-Ringed. This guy gives you a nigh invincible finisher that's usually unblockable.

As for the games...

Transmuter Vs. Elves, Game 1

Transmuter Vs. Elves, Game 2

Transmuter Vs. Elves, Game 3

Transmuter Vs. Myrs, Game 1

Transmuter Vs. Myrs, Game 2

Myrs? Myrs? Okay, as you've probably realized by now, it was virtually impossible to get any good games in tonight, so if I had to deal with this junk, then so do you! I played against UW Control several times, but I was never recording. So for that I apologize. Take these videos with a grain of salt, and use them for pure entertainment value if nothing else. In fact, pretend I'm drunk because for all you know I am! I hope they're at least somewhat funny, and don't be mad and troll me in the forums and be all, “Y U NO GIVE PRO TIPS!” I was - and am still - also exhausted as I wrote and played tonight and I'm not really thinking straight.

When I first started playing Transmuter it seemed great. It was beating Faeries consistently, and it gave you a lot of opportunities to outplay your opponents. In the end I'm not sure that the deck is as good now that there are tons of Mystics and Swords running around even in Extended. You not only have very few useful answers that you can add without completely disrupting your synergy, but most of your creatures are black, which the preferred Sword has protection from, and the rest of your creatures are blue, which the other Sword has protection from. I mean, it sounds absolutely awful, but the deck is pretty kold to a 1/2 with a Sword of Feast and Famine on it. You're just going to chump all day or lose your hand while they Revive their Cryptic Command mana.

In addition, I ended up losing a lot of games to very explosive openings against the Elf deck. I remember writing about that deck right after Atlanta, telling people it was really good, and everyone was doubting me, saying they couldn't win their games. Well, to be fair, the elf deck (with Bramblewood Paragon) has been making some pretty consistent showings in the 3-1 and 4-0 brackets of the Daily Events on Magic Online. Either way, I just found it funny was all. Of course you just don't have many options against them. You just have to hope they don't draw a million lords (which they will) and that you get your big men online fast enough (which you won't). If you do manage that, however, they usually lose, since they have no answers to a Sphinx of the Steel Wind or a Platinum Emperion.

It's unfortunate, the fate of this deck, because I really loved it. I'm sorry I ended up ultimately doing a deck tech on a pet deck that lost a lot more frequently once Sword of Feast and Famine's potential was discovered, but I think there's something to learn from that as well, such as where a deck can have weaknesses and how they can be fixed, if at all. LONGESTRUNONSENTENCE,GO!

I'm pretty sure when I PTQ I'll be PTQing with UW Control. It just has all the cards I both love and love playing, and I think Swords are just too good right now, even in Extended. It has power, versatility, a long game, and come on, how can I not sleeve up Cryptic Commands one last time?

That's all I have for this week. Thanks for reading and I hope you enjoyed!

Frank Lepore
@FrankLepore on Twitter

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