Steven Crevar
1/30/2007
this article! - or -
I've been looking at various budget decks in Standard over the past few
months, since, like many other new or returning Magic players, I'd rather
not shell out an excessive amount of cash for shock lands unless I
absolutely have to. My journey to find a deck that costs little and plays
well led me down several dark roads (pre-Planar Chaos Mono Black Control,
ouch), and up a few sunny paths (Mono Red Goblins with
Empty the Warrens and
the possibility of a first turn
Blood Moon via
Rite of Flame in a field once
full of Flare variants, alas, for those prosperous times seem long forgotten
in a local metagame that has recently shifted to
Dragonstorm and Boros with
sideboarded
Worship.)
Back to the point at hand: having played extensively with and against Dralnu
du Louvre, and seeing its surge of popularity online, it wasn't difficult to
foresee my local metagame adopting the "Resolve
Teferi, Mage of Zhalfir. Win
unless you have Sudden Death" method of gameplay as well. So, with this in
mind, I decided to play Mono Green Aggro:
A few notes on the deck:
Mostly standard fare for Mono Green Aggro; low casting cost creatures, mana
acceleration, recursive creature boosting and production, and some combat
tricks. Originally, I ran four
Blanchwood Armor as well, but opted to take
them out for two extra
Might of Old Krosa and extra copies of Stonewood
Invocation and
Spectral Force. My reasoning was that I didn't want to give
my opponent two-for-one opportunities with
Blanchwood Armor, especially in a
field full of
Lightning Helix and
Repeal.
Moldervine Cloak can be dredged
back to help negate a two-for-one;
Blanchwood Armor unfortunately cannot.
Also, I found, due to the low land count of the deck and fast nature of my
match-ups, the
Blanchwood Armors were usually
Moldervine Cloaks without
dredge anyway, since a creature rarely got larger than +3/+3.
Making room
for the fourth
Stonewood Invocation was an obvious choice, since there are
very few situations in which it doesn't make me smile to draw one, barring a
face-down
Willbender. It puts pressure on your opponent like no other card
can, especially following an attempted
Condemn, and can turn games around
when your opponent thinks their life total is well out of reach of a lonely
Silhana Ledgewalker. The
Might of Old Krosas are certainly debatable, but in
a format full of second turn signets, I felt one mana for four damage was
good enough to include four opportunities to do so, and it still passes as a
solid combat trick when not played during your main phase.
The fourth
Spectral Force is probably the most arguable addition to the deck, but my
logic was that drawing and casting a
Spectral Force at any time has the most
potential to swing the game in my favor out of any other card in green, so I
threw in the fourth copy. I didn't regret it, since it won me at least a
game or two, but with the release of
Planar Chaos, I'm sure I'll have access
to better options.
In regards to the sideboard, four
Krosan Grip seems excessive, but I
correctly predicted a large amount of Dralnu/Pickles to be played, and
nothing stops sideboarded
Bottle Gnomes like a
Krosan Grip. Folding to
Worship didn't seem appealing either, so it was a natural inclusion, though
three may have sufficed.
Spike Feeders are severely underrated and
overshadowed by
Loxodon Hierarch, in my
Humble opinion. I love playing any
deck that can effectively make use of these Timeshifted goodies, and they
have MVP status against any deck that thinks they can just burn you out for the
win.
Serrated Arrows are for Confidants, Elves, and Boros in general, and
heavily swing such match-ups in my favor. The
Giant Solifuges are the
perfect post-Wrath damage source, and could very easily end up main-deck if
Flare and variants hadn't recently fallen out of favor in my metagame.
Squall Line is awful, and only made it into my sideboard because I couldn't
pick up the last two Giant Solifuges, and I wanted a non-creature win
condition.
So, on to the tournament. City Championships had begun in Hamilton, Ontario
a few weeks ago, and with it brought a much higher attendance than usual at
our Tuesday night Standard tournaments at Top Games. An excessive showing of
Dralnu and Pickles led to a ridiculously late night, as over half the
matches in each round went to time. Seriously, nothing in this world is more
painfully boring to watch than a match where no one plays anything less than
instant speed until each player has a Teferi and six
Counterspells in hand.
At any rate, on to the matches.
Round One vs Scott, playing Boros
Scott is an amiable fellow who I've had the pleasure of playing with before.
I already know he's playing Boros, and view this as a match-up that is
heavily in my favor, so I'm pleased to hear first round pairings. I lose the
die roll and we both play some creatures, swing at each other for a few
turns, until he starts trying to burn off
Call of the Herd tokens, taking
the pressure off of me and allowing me to swing with a
Spectral Force and
then
Stonewood Invocation to seal the game.
Game two is close, as I board in four Spike Feeders, three
Serrated Arrows,
and two
Krosan Grip, taking out all four of the
Spectral Forces and Scryb
Rangers as well as one
Dryad Sophisticate. On the draw against Boros, I
can't afford to wait till 4-5th turn for a heavy hitting creature, and would
rather stabilize with
Spike Feeders and -1/-1 counters. I keep a two land
hand with no accelerants, probably a foolish mistake, but mulliganing only
reduces my changes of hitting that critical three mana, since Elves and
Birds will be promptly burned or hit with javelins. I play nothing on turn
one and two, then proceed to miss land drops on turns three and four.
Luckily he only has a
Savannah Lions and some burn, and draws an excess of
land. I'm down to 11 by the time I can play my first
Spike Feeder, which
gets burned, but not before gaining me some life.
He plays Lions number two,
I play
Spike Feeder two and three. He ends up trading a Feeder for a Lion,
and he's left with a Lion while my side of the board is empty. He draws into
Soltari Priest, and I happily draw into
Serrated Arrows. I go to 11 before I
can ping off his two creatures, then he drops Lions number three. On my
turn, I draw a Ledgewalker and play it with a Cloak in hand but not enough
to cast it. He swings with the Lions, and I'm left with the decision to
block or wait and swing with a 4/4. I hope that I make the right call as I
block, and my decision is confirmed when he drops another Priest after
combat.
My last -1/-1 counter takes down the Priest, and then things get
ridiculous. I manage to draw all four Moldervine Cloaks, two Might of Old
Krosa, and a
Stonewood Invocation, while he draws land and burn. Finally I
draw a creature, of all things, a
Birds of Paradise, which gets two of the
Cloaks. An end step
Temporal Isolation that probably should have waited till
my next attack step gets thrown on my Bird, and we both top deck nothing for
a few more turns. Finally, I draw another Bird, which gets the other two
Cloaks, and then a
Stonewood Invocation and the two Krosas for 19 damage in
a single swing. Scott doesn't topdeck an answer, and I take the match on
next turn.
Round Two vs Mike, playing U/G Scryb
I lose the die roll again, and we play mana guys for the first few turns. He
gets an
Ohran Viper and swings, so I throw three 1/1s in its way after doing
some heavy thinking and face-reading to see if he's got a combat trick. I
make the right call and lose a Ledgewalker, he loses the viper. Another
virtually identical combat phase comes up, and another Ledgewalker and Viper
hit the bin. I Cloak up a Scryb and drop him to 15, with me at 18. He plays
a
Spectral Force, but I play another Cloak on my Scryb, followed by an
Invocation, and drop him to 3. He swings me down to 10 with the Force, but
the Scryb finishes the game next turn.
Game two I board in three
Serrated Arrows and four Spike Feeders, under the
impression that it was a mirror match (He didn't play any blue sources first
game), and take out four Sophisticates and three Invocations, thinking that
I would out-control a mirror match. He drops a
Breeding Pool and a Bird, and
I'm a little surprised. It doesn't make a difference, as I proceed to play a
Scryb, a Cloak, and three unanswered Spectral Forces. Sometimes my draws are
ridiculous.
Round Three vs Dave playing U/B Pickles
Another favorable match-up for me, and I'm even on the play for once. A turn
one Llanowar Elf leads into a turn two
Call of the Herd, which gets
Repealed. The countermagic starts early, with a Sophisticate getting a Spell
Snare and numerous other creatures getting countered. A Ledgewalker gets in
though, and it pairs up with a
Pendelhaven to swing until he drops to 9,
when it is joined by a Sophisticate.
Stonewood Invocation tries to finish
the game, but as a general rule, face-down creatures are always
Willbenders
when you play
Stonewood Invocation, because the one exception to the split
second rule has to come up as much as possible or else the balance of the
universe will be upset. Instead, I settle for another
Stonewood Invocation
on the following turn, and mercifully, the Powers that Be are appeased
enough to let a spell that is supposed to always resolve...actually
resolve.
Game two I side out four Elves, two Cloaks, a Call, and a
Spectral Force for
two
Giant Solifuge, two
Squall Line and four
Krosan Grip, anticipating
Bottle Gnomes. I wanted to keep the deck threat-heavy against a deck that
runs a decent amount of counterspells, so I swapped out the Elves and Cloaks
(in retrospect, the Forces should have came out, not the Cloaks, especially
on the draw). The game begins, and my Ledgewalker gets Spell Snared. He
drops a morph, and I drop two Sophisticates. He drops an unexpected Serrated
Arrows, killing a Sophisticate, but luckily I have a Grip to minimize the
casualties. I play another Sophisticate and Ledgewalker, but the former
holds off in fear of
Desert. I play a Call and a Force, and swing with the
alpha strike a turn later, lead by a Solifuge. One of his two morphs reveals
itself to be a
Vesuvan Shapeshifter, which copies and blocks my Force and
the other morph stays face-down and blocks my elephant token, but the three
Sophisticates, the Ledgewalker, and the Solifuge cross the finish line for
exactly the eleven damage necessary to take the game.
Round Four vs Kyle, playing B/W Rack Discard
Pairings get called, and I'm filled with joy when I get my best match-up
possible. Kyle is an excellent player, and the only other participant that
is 3-0-0. He offers a draw, but we'll both get into the top four either way,
and I want more points towards City Championships. I lose the die roll
again, but draw a nuts hand, so I'm happy. Turn one Elf is followed by a
Ravenous Rats, but I have Calls, Cloaks, and extra Forests to throw away, so
I'm not threatened by this Rat, or the second Rat, or the
Stupor that
follows, either. I play an elephant, and he plays two
Jotun Grunt, an
incredible and overlooked card for the current Standard environment,
especially when paired with so much discard. I'm undaunted, however, as I
dredge my Cloak, set it on the elephant, and Krosa my Elf during main phase.
The Elf gets in and the elephant gets double-blocked, taking out one of the
Grunts. I dredge a Cloak and play a Sophisticate, Cloaking it up, set for
the win next turn with Kyle at two life. Then I make the most embarrassing
mistake I've ever made: four cards in my graveyard get targeted by the
Grunts and sent to the bottom of my library... except they don't make it
there, since I stupidly shuffle them into my library by accident (I blame
years of playing with Gaea's Blessing), earning me a game loss.
Undaunted, I move to game two and we shuffle up, with me on the play. I lead
with Elf into
Call of the Herd, he plays
Dark Confidant, I get in some quick
beats with my token until I run into a
Condemn. A Cloaked Bird swings him
down to six, and my next turn is set to go with a second Cloak for the win,
barring
Condemn. The Cloak comes down, and meets....
Sudden Death. Ouch.
Confidant flips over lands for four turns and I die to
The Rack and Jotun
Grunt beats.
Top four is called and I set a
Mental Note to quit Magic. Two weeks in a
row, I play the same person playing the same deck, which happens to be an
utterly hopeless match for me.
Semi-Finals vs Brad, playing R/U/W Angel Control
Brad is currently leading City Championships with the most points, and is
both an excellent limited and constructed player, as well as the proud owner
of not one, but two opened
Damnations from the
Planar Chaos Prerelease. He
also happens to be playing my worst match-up. Between Lightning Angels,
Helix,
Wrath of God,
Bogardan Hellkite, Signets to power them all out and
Compulsive Research/Court Hussar to make sure he gets what he needs, and
then
Condemns post-board, this match is near unwinnable. The fact that I've
played it two weeks in a row makes me a sad panda, but I manage to win a die
roll, so I resist the urge to curse all creation for giving birth to such a
cruel world. Two Ledgewalkers are met by a third turn signet-powered Wrath
of God, and two elephants and a Cloaked Bird are stared down or flown over
by two Lightning Angels.
Game two I side in the Solifuges and
Squall Lines for the Might of Old
Krosas, which probably should have been the
Spectral Forces instead. There
is a brief glimmer of hope in this game, as Elves, Birds, a Scryb and a
Sophisticate lead to fast beats and double
Stonewood Invocation, dropping
Brad to five life, but
Demonfire on a Sophisticate and
Lightning Helix on
Scryb Ranger puts the game back out of my hands. A Solifuge manages to sneak
in and keeps the Hellkite that flashes in the following turn on defense
duty, but eventually a Wrath and a
Lightning Angel take the win.
Brad goes on to miraculously beat B/W Rack, and keeps a steady lead on City
Championship points, and the rest of us pray that Teferi will get banned so
we don't have to deal over half the matches going to time throughout the
entire tournament again.
In retrospect, I'm pleased with the way things went, I feel that Mono Green
Aggro is a great choice in a field full of non-Wrath-powered control like
Dralnu and Pickles. Essentially, it's only bad matchups are decks that run
Wrath of God, and even this isn't too bad so long as they don't have too
much targeted removal to follow up a Wrath, or countermagic for your
Solifuge. In terms of changes, I'd like to switch a few things post-Planar
Chaos, and would love to hear other opinions on the subject: