MTGTech Deck Clinic #5

Feature Article from Jay Schneider
Jay Schneider
7/29/2003
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Welcome to the Brainburst MTGTech Deck Clinic!

The Brainburst MTGTech Deck Clinic is a column that provides expert review and commentary for a deck provided by a Brainburst Premium Member. Much of the quality of the columns is up to you, so please Submit your deck ideas! For further information on the Deck Clinic, background on the expert reviewers, or to submit a deck to the Deck Clinic please visit the Deck Clinic Main Page.

The deck reviewers are as follows:
{Andy} = Andrew Wolf
{Chris} = Chris Cade
{Dave} = David Leader
{Mons} = Mons Johnson
{Jay} = Jay Schneider
{Rick} = Rick Saunooke
{Sean} = Sean Frackowiak

The dog days of summer have arrived and with it, a block constructed season. As such we asked the Brainburst Readers for deck suggestions. There were numerous submissions but the one we choose was Justin R. Meyer's Slip and Slide deck. The final version of his deck is best described as a mono-white control variant with a splash of blue to win the mirror match and other control fights.

Brainburst Premium Member Justin R. Meyer's deck has been selected as the feature deck for the MTGTech Deck Clinic. Justin's deck is a U/W Control deck designed for OLS Block tournament play. This column will take a look at his deck, refinements suggested by the reviewers, along with commentary on the choices made and playing suggestions. We strongly encourage you to try this deck out and to send us tournament reports on your results using the modified versions of Justin's deck. And as always we welcome Brainburst Premium Member to submit your deck designs to be considered for use in future Deck Clinic Articles. Please note that reviewer & designer comments have been edited for clarity.

Premium Member Justin R. Meyer submitted the following deck design:

Deck Name: Slip and Slide
6 Island
6 Plains
4 Secluded Steppe
4 Lonely Sandbar
4 Flooded Strand

4 Silver Knight
3 Exalted Angel
2 Jareth, Leonine Titan
2 Eternal Dragon

4 Astral Slide
4 Renewed Faith
4 Complicate
3 Akroma's Vengeance
3 Akroma's Blessing
3 Choking Tethers
3 Wing Shards


Sideboard
--------------------
3 Stifle
2 Quicksilver Dragon
2 Decree of Justice
2 Oblation
2 Akroma, Angel of Wrath
1 Akroma's Blessing
1 Exalted Angel
1 Wing Shards
1 Akroma's Vengeance

Stagnant Metagame?

When this deck discussion began the OLS block was pretty open and the premier decks of the format were still to be determined. However, as this discussion is completed the metagame has solidified after PT Detroit. The current Tier 1 metagame appears to have little room for improvement.

This doesn't mean there's no room for deck improvement or design. Rather it means that the deck designs are all about refinements and tweaks. A change of a card or two here or there, the improvement of a sideboard, adjustments to the manabase.

Even the most rigid of metagames do have room for designer to work. It's just a more refined task.

Shayne had this to say about his submission:

The goal of my deck is just a deck that I enjoy playing. The fact that it does well in playtesting is just an added bonus. It seems to roll Sligh and Zombies, beat out "Astral Rift" (I hate that name) and its worst matchup seems to be mono-red control.

The deck concept is to just sit back and control the game the best you can, until you can drop an angel and protect it. Or go offensive with all your little weenies and then drop a big guy (Jareth, Angel or Eternal Dragon) to finish it.

The important combinations are Astral Slide + Cards that cycle. At the end of turn Slide out a creature, then Vengeance on your turn.

The method of play is to control the game as best as you possibly can. Play carefully and don't over extend. You may need to desperation Vengeance and that's not good with a Jareth and 3 Silver Knights out.

The sideboard strategy is as follows:
Goblins: -4 Complicate +1 Exalted Angel +1 Wing Shards +2 Akroma, Angel of Wrath
Zombies: -4 Complicate -1 Choking Tethers +2 Akroma, Angel of Wrath +2 Decree of Justice +1 Wing Shards
White Weenie: -4 Complicate +1 Wing Shards +2 Decree of Justice +1 Akroma's Vengeance
Astral Rift: -3 Choking Tethers -4 Astral Slide +3 Stifle +2 Decree of Justice +2 Akroma, Angel of Wrath
Beasts: -1 Silver Knight -1 Renewed Faith +1 Exalted Angel +1 Wing Shards
Mono-Red Control: -4 Astral Slide -3 Choking Tethers -3 Wing Shards +3 Stifle +2 Akroma, Angel of Wrath +2 Quicksilver Dragon +2 Decree of Justice +1 Exalted Angel

This is just one of my decks that I have been working on, the others being Mono-Black Control, B/W Slide, B/W Clerics, B/R Bidding and G/W Veggie. I hate going with the crowd, as there can be so much hate towards decks that someone may actually build a deck that is meant to beat your deck and ONLY your deck. If this becomes a big deck all I can do is go onto another idea. Please people, get ideas on-line but don't copy the decks exactly!

{Dave} Chris, much as I love jumping in and redesigning anything with small white creatures, I'll let you go first here :'>.

Magic Trivia:

Chris Cade in addition to designing the original Prison deck, worked with Weissman on the design of "The Deck".

{Chris} Obviously I want to remove slide from the deck altogether and just go with more aggressive components ;) However, since it's obvious the intent is to use Slide as an engine, I'd say first move to 0 Wing Shards... with Slide, it's unnecessary. Slide/Tethers forces players to overcommit attackers, but Shards won't help punish them for that because there aren't many other spells in the deck that really help maximize it.

It seems like the deck is trying to be a Slide deck without the benefit of Rift... so the question remains -- why U/W Slide over U/R Slide? What benefits does blue give that are better than red? Looking at the deck currently - I'm just not seeing it.

In all honesty, I don't think the slide engine belongs in this deck. Still, since it's the focus of the deck then that's the direction I'll refine towards.

I can't imagine not running 4 Exalted Angels - they're just that good. This deck seems like it's trying to be U/W control, but it lacks card advantage engines. With that many large CC spells, it's begging for 2-3 Rush of Knowledge. Here's where I'd take the next version of the deck:

4 Silver Knight
4 Exalted Angel
2 Jareth, Leonine Titan
3 Eternal Dragon
4 Astral Slide
4 Renewed Faith
4 Complicate
3 Akroma's Vengeance
3 Choking Tethers
2 Akroma's Blessing
2 Rush of Knowledge

However, after rethinking some more, Chromeshell Crab is just a beating in this deck. Slide returns creatures to owners play, so it basically becomes control magic that can't be undone.

I feel trapped in building this deck because I know the direction U/W beatdown is the best, but this is a U/W control deck with suboptimal choices due to the cards in block. Regardless, U/W needs to rely on one principle to succeed: Card advantage.

This deck needs to generate card advantage in multiple ways to make up for it's lacking of quality traditional control elements.

Anybody else have any thoughts?

Why U/W Slide?

This is an issue Chris immediately brings up and we struggled with throughout the design of this deck.

Running the risk of foreshadowing, after working with the deck we came to a design that was closer to Mono-White Control (MWC) that sported a Slide engine and a Blue Splash. This transforms the question and in doing so answers it as well. The transformed question has become "Why MWC+ instead of Slide".

{Mons} Ugh. So we have a deck that catches the added hate of Stabilizer & Sulfuric Vortex, with its only chance to combat Goblins is a turn 2 Silver Knight. If anyone can see a way to give this a chance in the predicted metagame of:

lotsa Goblins
MWC
Slide
Beasts
Zombies
Veggies
Bidding

Cause I can't see anyway to make a U/W Slide deck work in particular pool of sharks.

 

{Dave} Slide is a very powerful engine in this environment, as it really helps creatures survive longer. Slide helps you do a number of things. For starters, it will often be a sad necessity to slide out the Krosan Warchief before casting Akroma's Wrath... otherwise you'll just watch all the beasts get regenerated. It also stalls out smaller creature decks and helps keep engines going. The nice thing about this version, unlike W/R, is that cycling is a side theme. With Stabilizer available, this becomes very important, as any board will be transformational.

So why Blue? Well, for starters, you get an engine that Mons has already declared "the winner of the control matchups"... Rush of Knowledge. 2 in the main because its good all around, and 2 more in the board so you can staple down these matchups (especially control mirrors). You also have the potential with Stifle, a very good card with Slide that has some nifty side effects (if you counter a turn-1 Sacland your opponent may just lose right then). You also get a 2nd color of cycling land, which is very important.

On the other hand, I don't like his other cards. Choking Tethers only has a minor effect, and makes it harder to keep the cycling as a side theme. Once you look at my revision you'll see there will be plenty of engines to keep the deck going.

Complicate is just an awful card in general. Notice even the submitter boarded it out almost every game... this is usually a good sign the card should not have been there to begin with.

So let's start in reverse order. For starters, 27 is the MINIMUM number of land for this deck. With an expensive mana curve and 8 lands that are meant to be used as a card drawing engine, plus 4 Saclands, you do not have the luxury of running only 24 land here. For now, I'm going to up it to 28, though I would even consider 29 or 30. So here we go:

14 Plains
2 Islands
4 Lonely Sandbar
4 Flooded Strands
4 Secluded Steppes

Blue in the main will only be used for cycling lands and Rush of Knowledge, and will make room for one of my favorite anti-aggro cards, Dawn Elemental. Again, I am assuming that the metagame will be VERY aggro.

4 Astral Slide
4 Renewed Faith

That's it on that engine... I'll have 3 cycling creatures, but the Slides will be a side benefit with tricks, rather than a primary focus. And the Renewed Faiths are the best cycling card.... they will give you much of the edge you need to slow down Gobbo/fast aggro decks.

3 Silver Knights
4 Exalted Angels
3 Eternal Dragons
3 Dawn Elementals
2 Jareth

Silver Knight is all-around good creature, and will buys you tempo early. Note I also added Dawn Elementals... they are probably one of my favorite Scourge cards. By keeping the blue count low, we should be able to consistently cast them turn 4-5. After that, they are nearly indestructible... Contested Cliffs, Sparksmiths, and burn spells bounce off of him, while he is out of range for Smother.

4 Akroma's Vengeance
3 Wing Shards

I disagree about Wing Shards... I think it's fantastic. With Slide, you get to Slide out a creature or two and kill the leftover. It also makes Akroma and Jareth MUCH worse cards, and if you don't have it you WILL lose Slide mirrors because of this. It's also a way to handle Warchief. On the other hand, 4 Vengeances are right in the main... there is no deck you would really board them out vs, they are the best white card, period.

2 Rush of Knowledge

In the main. It's always nice to have a good refill mechanism, and this can easily draw you 4-6 cards. I will board the other 2 to seal the control matchups.

Sideboard
---------------------------------------------
3 Pacifism 
2 Oblation
2 Rush of Knowledge
1 Silver Knight 
3 ??? 
4 White Knight

Pacifism is a solid removal spell for Beasts and Zombies... with Zombies it means they won't be able to Bidding to get the creature back into play. Oblation is a handy all-around sideboard card. Rush of Knowledge is how to win control matchups, period. Silver Knight, as long as Jay and Mons are around, Gobbos will keep being viable. ??? is the anti Elf/Superman card of choice.

A thought... is there a good anti-elf card for this deck? It may get underrun too easily by elves otherwise, and I don't think it has quite enough combo disruption to stop the Superman deck.

As for the other fights, I think Mons is overestimating Stabilizer/Vortex a LOT on shutting down decks... remember, Akroma's Vengeance gets those as an added bonus (again, best white card in format, period). You just make sure the deck can win with them out, and realize people make their decks less aggro when they board these cards in. This enables the control decks to take better control. Vortex is a little worse, but not really. Decree of Annihilation is my biggest sideboard-worry, since it's a little harder to stop (pending boarding in Stifle, which in block is unfortunately fairly limited).

Dave's Initial Build:

14 Plains
2 Islands
4 Lonely Sandbar
4 Flooded Strands
4 Secluded Steppes

4 Astral Slide
4 Renewed Faith

3 Silver Knights
4 Exalted Angels
3 Eternal Dragons
3 Dawn Elementals
2 Jareth

4 Akroma's Vengeance
3 Wing Shards
2 Rush of Knowledge

Sideboard
-----------
3 Pacifism 
2 Oblation
2 Rush of Knowledge
1 Silver Knight 
3 ??? 
4 White Knight

{Chris} I think Wing Shards is probably your best anti-elf card, off the top of my head. Though people keep avoiding Chromeshell Crab, this seems to be the matchup where it would just DESTROY your opponent. Nothing like stealing a Timberwatch ;)

 

{Mons} My concern is that old Slide (pre-scourge) had a lot of weapons to combat Goblins and thereby definitely had a favorable match up. It wasn't a huge advantage however, and with Goblins getting Warchief (& Siege Gang Commander) as well as having access to solid Sideboard cards (Sulfuric Vortex more than Stabilizer) I think that a W/U Slide deck without Starstorm, Lightning Rift, Gempalm Incinerator, or Shock is going to either draw & play Silver Knight or just die. And what about a fast aggro Zombie or Elf deck? Akroma's Vengeance is only an answer if your other cards allow you to survive long enough to actually get to 6 mana.

Now you can reduce the Slide component and bring in more quality answers (such as Dawn Elemental), but then the number of cycling cards has to drop. If you reduce it as far as you suggest (down to 12 cards) then you run the risk of just not drawing cyclers with your Slide.

To put it another way the ratio of cycling cards to non-cyclers in old Slide was almost 1:1. So you should get a cycler every other draw, which is enough to cycle for a while, particularly when you consider that you draw a card each turn. However if you run only 12 cyclers then your ratio is 1:4, which means you are not going to cycle very often at all. So is the player going to hold onto his cyclers in case he draws an Astral Slide? Or is he just gonna 'knock' his deck a lot and hope for the best when he has an Astral Slide in play?

I still don't see any good reason to run Slide without Rift the risks are too high considering the benefit you gain from the cycling engine with just Slide, hence I don't see running W/U Slide. Perhaps there is something out there that I am missing, but if there is you guys haven't brought it to my attention yet. But we have just started, so there is still time to convince me otherwise.

 

{Rick} HOWDY!

I've reviewed the various responses this time around and have a few things to offered up for consideration.

Dave's opinion regarding Beats has some real merit. I was able to get some test games for Block on Friday and last night. Beasts are an incredibly difficult match. The reasons Dave addresses echo my own. Cliffs and Regeneration are extremely powerful. The only way I was able to win against that deck was due to some inexperience and/or lack of knowledge on my opponents part. It was all about him walking into Wing Shards. I survived the Cliffs by having an Exalted Angel "dealing damage" via Cliff activation from two sources. (Multiple Cliffs BTW) The Angel died, but it did gain me some life points, or should I say resource? Due to a shared viewpoint with David, I will address his comments of the deck.......

I'm in agreement that 27 is the MINIMUM number of land for this deck. I'm also in agreement with the Slide and Renewed Faith.

As to the creatures, I would take a slightly different tact. My preference would be to drop Jareth and run the full contingent of Eternal Dragons & Silver Knights. The Silver Knights are great point defense, and also cause your opponent to have an answer OR cast more guys to "go around" the knight. This plays into Akroma's Disk, so I consider it a good thing. Eternal Dragon also plays into the sub-theme of Astral Slide. Nothing more needs to be said. Jareth should have a place, I just consider the sideboard to be the place for him. Lastly, I think the Elemental count could possibly be a bit prohibitive. Granted, I agree with the mana base, but there WILL BE occasions where it won't happen as often as we would like. I would use the final spot as the final Wing Shards.

My sideboard would look a bit more like this......

4 White Knight
4 Arc of Blight (Cliff & Unholy Grotto)
3 Wipe Clean
3 Stifle

1 Rush of Knowledge (mirror)
 

{Jay} Did an initial round of testing. Just enough to get some ideas. I used as the test decks, Beast & Slide. I didn't test vs. Gobbos yet. Listed is the build I used after reviewing comments. Follow's is the feedback.

1) 4 Dawn Elementals. They're amazing in both matches. They're better than the Exalted Angel! (Note that an Exalted Angel blocked by a Dawn Elemental doesn't gain life :-)

2) 4 Wing Shards. 3 just wasn't enough. They're amazing vs. Beasts and I didn't mind seeing them vs. Slide. The reason they don't even suck against Slide is due to the limited removal in this deck you don't mind having one handy to eliminate a Silver Knight.

3) Silver Knights are poo. They stunk against Beasts and were entirely mediocre against Slide.

4) Manabase was great.

5) More card power. What I really might like (although it sounds insane) is trying Merchant of Secrets in place of the Rush. I would like 4 of them however. It's a really good draw engine with Slide.

6) Some sort of countering would be nice.

So with this all said, the fight vs. Beasts came down to Dawn Elemental, Wing Shards and Astral Slide as defense. If I could set up I was good. If not dead. I had to have the Astral Slide on the table to go on the offensive

As expected the fight vs. Astral Slide came down to their extra aggro (Lightning Rift) vs. Card Power of the Rush. I'd win incredibly late usually due to superior mana deployment and out Dragoning them, often after Vengeancing away the Lightning Rifts and other chaff.

So, what are thoughts?

First Tested Build:

14 Plains
2 Islands
4 Lonely Sandbar
4 Flooded Strands
4 Secluded Steppes

4 Astral Slide
4 Renewed Faith

4 Silver Knights
4 Exalted Angels
4 Eternal Dragons
3 Dawn Elementals

4 Akroma's Vengeance
3 Wing Shards

2 Rush of Knowledge

{Mons} Please don't use Merchant of Secrets. "Just say No"
- McGruff, the CrimeDog

I just overlooked Eternal Dragon in my earlier comments about not enough cyclers. I still doubt the wisdom of a W/U Slide deck, but with 16 cyclers it isn't hopeless.

Silver Knight will be mandatory against Gobbos without any Red spells to back you up.

28 Land & 4 Eternal Dragon might be a bit much actually. You can probably go down 1 land (26 land is probably a bit risky).

I still like a couple Complicate in the deck. It is nice with Wing Shards (WWU threatens either one). Wing Shards is better, as some people have noted, with cheaper cards in the deck to enable Storm mechanic easier. Don't see any good W or U cheap spells, though.

Please don't use Merchant of Secrets.

"Just say No"
- McGruff, the CrimeDog

{Rick} HOWDY!

Maybe these type of changes would be of help.........

-4 Silver Knight
+1 Wing Shards
+1 Dawn Elemental
+2 Akroma's Blessing

The extra cycle plays into Astral Slide.
HOWEVER
I do think you still want the Silver Knights in the sideboard for Goblins.

 

{Dave} Jay, you do realize if you even take 1 more step towards putting in Merchant of Secrets we are going to ban you from this newsgroup for a month and force you to discuss multiplayer strategies with Anthony Alongi ;'>. In direct answer, Rush of Knowledge draws approximately 4 cards (up to 7!), something it would take the Merchant of Secrets forever to do. Even with Astral Slide, he would be easy enough to kill (the deck doesn't cycle THAT much). I could see adding a 3rd Rush of Knowledge to the main... it may just make the difference in a lot of matchups, and certainly want access to 4 after board.

I can see the Dawn Elementals being good, I kind of anticipated that. So 4 it is. Wing Shard I'm a little more skeptical on... I think it's excitement value vs. non-goblins is not quite high enough (it kills 1 creature). So what to drop? Well, you are right to an extent... Silver Knight is only amazing vs Goblins (though I think he's better vs. Slide than you give him credit for). So let's drop 1 of those. Renewed faith is a good generic "drop to 3"... we still have plenty of cyclers left with the Eternal Dragons being upped to 4.

I'm glad Mons saw the light on the Astral Slide... remember, for Slide decks to survive these days you need to be OK if you have to stop cycling for Stabilizer. I generally agree with his comments about the metagame. For the same reason, I think Rick's idea of adding cards "just for cycling" is not a step in the right direction... we have plenty to keep the Slide happy, and the ones we have are amazing cards anyway... Akroma's Blessing would only be another cycler.

My problem is boarding out... in some matchups Renewed Faiths and Silver Knights are OK to leave, but most of the deck doesn't want to go out that much. Deck swap suggestions? Sideboard thoughts?

If you even take 1 more step towards putting in Merchant of Secrets we are going to ban you from this newsgroup for a month and force you to discuss multiplayer strategies with Anthony Alongi ;'>.

Interim build after testing feedback:

14 Plains
2 Islands
4 Flooded Strands
4 Lonely Sandbars
4 Secluded Steppes

3 Silver Knights
4 Eternal Dragons
4 Exalted Angel
4 Dawn Elementals

4 Astral Slide
3 Renewed Faith

3 Wing Shards
4 Akroma's Vengeance

3 Rush of Knowledge

Sideboard 
-----------------
1 Rush of 
  Knowledge
1 Renewed Faith
4 White Knight
1 Silver Knight
1 Wing Shards
3 Complicate
4 ???(Anti-elves?)

{Rick} I can see your point on the Akroma's Blessings, but disagree slightly. The Akroma's Blessing can also save your Exalted Angel from getting killed off. Not the best plan, but better than none at all. ALSO Maybe we could drop in a few counterspells of some type or another. I know that most of them really suck, but stopping a key spell could be all you need to take it over the top. (Thinking Bidding or Vengeance here.)

{Jay} Clearly, y'all have no appreciation for the new and improved Pyknite hrrummpff (Anthony, need a coauthor?). It still doesn't get around the issue that the deck has a hole in the 3cc slot. Complicate would be acceptable.

The Knight on the other hand really was a pile of poo vs. Slide. The problem is you deal damage in "large" quantities. I'm going to try the following:

I realize I'm abandoning the 2cc slot. I'd rather have a Wall of Deceit than Silver Knight. It was just entirely irrelevant vs. Beasts and Slide. I could only see maindecking it if Gobbos are 40% of the metagame.

I'm hoping the build listed will be positive vs. Beasts and Slide.

Updated build after testing feedback:

14 Plains
2 Islands
4 Flooded Strands
4 Lonely Sandbars
4 Secluded Steppes

4 Eternal Dragons
4 Exalted Angel
4 Dawn Elementals

4 Astral Slide
3 Renewed Faith

4 Wing Shards
3 Complicate

4 Akroma's Vengeance

2 Rush of Knowledge

{Andy} Actually, Wall of Deceit sounds really good to me.

{Rick} The Wall of Deceit might just require an extra Island. Worth a try to stem the Horde (shameless Warcraft reference, even if they are Orcs instead).

{Jay} O.K. not surprisingly the Clinic Deck must play Silver Knight or be destroyed vs. Gobbos. The fight vs. Gobbos is very much "Silver Knight or No?" I tested the refined build and can provide some solid testing numbers:

4 Dawn
4 Exalted Dragon
3 or 4 Silver Knights
3 or 4 Wing Shards
2 or 3 Complicate
2 Rush of Knowledge

The problem I have with the deck is it's really kinda boring to play. By turn 4 you know if you're going to win or lose (barring a Cycled Decree kill you) and it takes a good while to win. The deck needs that "something" to make it appealing. I'm open to all thoughts.

Personally, I'm wondering if we could improve the deck by adding in Decree of Justices (qty. 2)?

BTW Still didn't test the Merchant...

The fight vs. Gobbos is very much "Silver Knight or No?"

{Chris} I could see 1-2 Decree of Justices... it's an expensive cycler though so more than 2 is probably too many.

Quicksilver Dragon might not be a bad choice - it survives Slice and Dice, avoids point removal, and can block Exalted Angel and survive.

 

{Mons} Seems the best use of Decree of Justice is in the control match up, particularly post Akroma's Vengeance or anti-Upheaval tech (obviously not a problem in Block). Certainly you don't want more than 2, 1 is probably the correct choice (unless you wanted some crazy soldier based cycling deck).

What about a few Dragon Scales? It seems like a reasonable fit in the deck (lots of creatures it is really good on, Angel or Dragon coming into play, i.e. post-slided, returns it). Certainly adds a little zing to the deck.

Unsure on the Quicksilver Dragon. It's ability isn't that impressive without real counters to back it (for mass removal). It does have some synergy with Slide, however. Since you already have 4 Exalted & 4 Eternal, there isn't much room for more fatties. I guess you can put in 2 more fatties at max, but is it better than Jareth, the other option?

> Still didn't test the Merchant...
Resist the Temptation!

 

{Jay} Hmmm, Scales might be the "Zing" the deck is looking for. It also has nice synchronicity with Slide and has interesting early targets and should provide an advantage in the mirror. Read the Runes might provide a discard mechanism but I can't see it in the deck unless it replaces Rush.

Any idea on a build?

 

{Mons} I figure you can only really fit in 2 or so Dragon Scales main if you are only playing 12 real creatures main. Sideboard gives you the option to go aggro (against black in particular) as both Dawn Elemental & White Knight are immune to cheap black removal.

I figure you play this as Slide mostly, but occasionally you DS the creature your opponent hates to see, sit behind Complicate/Wing Shards, and let the creature cruise to victory.

Hmmm.. the more I think about it, the more you can't have 2 more Dragon Scale in the sideboard. The only creature worth putting in the sideboard is either White Knight or some big fatty. While adding White Knight increases your creature count enough that you can play more Dragon Scales, you are only going to add them if you are playing against black and odds are they will have Withered Wretch, which makes Dragon Scales less exciting.

Suggested build with "Zing"

4 Silver Knight
4 Dawn Elemental
4 Exalted Angel
 
4 Eternal Dragon
4 Renewed Faith 
4 Astral Slide
2 Dragon Scales
3 Complicate
3 Wing Shards
2 Rush of Knowledge

26 land
 
Sideboard:
4 White Knight
2 Dragon Scale
9 others...
 
 

{Andy} Silver Knight is just one of those necessary evils of this format, either you run it and stand a good chance vs. Goblins, or you don't and just lose to them. That's really all there is to say about that. Decree looks to be another slow card in an already slow deck, adding very little. As for adding some excitement, the Fork-Morph seems like a pretty exciting card, but it probably doesn't do much in this deck (or format even). If it is the early game we are worried about, maybe some Chain of Vapors would help.

{Jay} I was thinking about the Chain of Vapors too. I also like the Quantar but again speed and Beasts make me question him.

 

{Chris} Yeah Mischievous Quantar is just going to be too slow for the environment. Possibly as a sideboard card, but against what? Shock? Possibly to make 2x Shards?

 
Deck Name: Clinic Slip and Slide
Author: Justin R. Meyer & the MTGTech Deck Clinic

14 Plains
1 Island
4 Flooded Strand
4 Lonely Sandbar
4 Secluded Steppe

4 Silver Knight
2 Dragon Scales

4 Wing Shards
2 Complicate
2 Astral Slide

4 Dawn Elemental
2 Decree of Justice

2 Rush of Knowledge

4 Exalted Angel
4 Akroma's Vengeance

3 Eternal Dragon

Sideboard
--------------------
4 White Knight
3 Wipe Clean
3 Foothill Guide
2 Pacifism
2 Rush of Knowledge
1 Complicate

Thoughts from after Grand Prix Detroit

The build presented is the final version tuned from what we've learned from GP Detroit and based on the GP Detroit metagame.

This deck most nearly resembles the MWC deck from the final. There are significant variations that do change the way the deck is played and provide strengths and weaknesses

This deck loses the mana acceleration jump from 4-6 mana. In return it gains marginal countering ability and massive card power from the Rush of Knowledge and augmented by the higher number of Cycling spells. Additionally the U/W build gains the ability to more quickly go on the offensive when supported by Astral Slide.

Clinic Slip and Slide is an interesting variant on Mono-White Control. If you're considering playing MWC you should look at and consider Clinic Slip and Slide. You'll find it fares similarly well against the formats aggressive decks and has card power and counterspell advantage against the formats control decks. Best of luck with it!

- Jay Schneider and the Brainburst MTGTech Deck Clinic Team

Is Clinic Slip and Slide Tier 1?

I think the answer to this is clearly yes. Evidence of this position can be seen as Clinic Slip and Slide is a variant of a final 8 deck from GP Detroit. Right now that defines Tier 1.

    Clinic Slip and Slide Justin R. Meyer and the MTGTech Deck Clinic    
  Format: OnBC    
Read the article that included this deck HERE
Main Deck
Sideboard
4 Dawn Elemental
3 Eternal Dragon
4 Exalted Angel
4 Silver Knight

4 Akroma's Vengeance
2 Astral Slide
2 Complicate
2 Decree of Justice
2 Dragon Scales
2 Rush of Knowledge
4 Wing Shards

4 Flooded Strand
1 Island
4 Lonely Sandbar
14 Plains
4 Secluded Steppe
1 Complicate
3 Foothill Guide
2 Pacifism
2 Rush of Knowledge
4 White Knight
3 Wipe Clean
 
Total deck value: $227.05       
Notes:

Average Casting Cost (ACC)= 3.6
Spells by Color:
Cards by Type:
*Hover mouse cursor over pie chart to see ==>> COLOR/TYPE : # CARDS : % OF CARDS.
*Left click on pie chart or legend to isolate a field.

Brainburst welcomes your discussion and submitted tournament reports using the Clinic Decks. Best of luck with them!

- Jay Schneider and the Brainburst MTGTech Deck Clinic Team






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