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...The whole idea of Who’s The Beatdown isn’t that you need to know which of these two roles you’re taking, it’s that you need to know what each player needs to accomplish to win...
...Magic often about fighting over control AND beatdown...
|Let’s now take this altering of roles based on position to extremes, and pit a White/Blue control deck with Wrath of God, say the one played by Jason Zila in the first Masters, against Countersliver. Whose side is time on? That depends on how many Slivers are on the table. If there aren’t any, then each turn favors the control deck. The control deck wants nothing to happen, and the Countersliver deck has to make something happen. At least, that’s what the control player must assume. This is the situation he was hoping for when he designed his deck and thought about this matchup.|
|In Magic, what is important is constantly changing. As what is important changes, players have to adjust to that by taking on different roles. In a sense, Magic can be looked at as the quest to obtain roles, and those roles are highly flexible at every level. They can change not only between matchups, decks and games but also between turns. In all but the most clear cut matchups such switches will be frequent. As Flores mentioned, many of the best sideboards are designed not only to put in good cards against an opponent but to change or even reverse your overall strategy. Part of that is often changing the role you intend to play. Even more important, you need to understand what each player needs to do in order to win. Assigning one player the beatdown role and another the control role is a matchup is valuable and will often grant new insight, but it only scratches the surface of the problem.||
...Magic can be looked at as the quest to obtain roles, and those roles are highly flexible at every level...
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