I have to say, when Wizards of the Coast first released details about Brawl, Magic's newest format, I was a bit skeptical. I understand the appeal of 1v1 Commander, so I was definitely interested, but I wasn't sure that the Standard card pool was enough to really make for interesting decks.
On the hand, my fears were confirmed – Baral, Chief of Compliance is broken in half. But I suspect that will be banned before too long, and once you get past the busted Baral decks, the format really is a seemingly endless stream of possibilities, where you can build wacky decks that can win with an assortment of “bad” cards.
I don't know the odds of actually achieving the mythical Revel in Riches win, but this deck is a lot of fun even without it. I love that it gives you a very clear direction to go, and outsides of a handful of cards you need in basically every blue Brawl deck (looking at you, River's Rebuke), building a deck around Tezzeret the Schemer is actually super customizable – and you can see that with my list. I'm not sure all the cards I've chosen to play here are the “best” for the archetype – is Filigree Familiar really that powerful? – but they are cards I enjoy, and isn't that the point of Brawl anyway?
Tezzeret the Schemer is quite the commander. From ramping you into some truly sweet spells like Torment of Hailfire and the biggest Walking Ballistas this side of Vizier of Remedies, to removing creatures at will (trust me, you'll have plenty of Treasure to make his minus ability great), Tezzeret is a powerhouse at four mana. And when you have that type of consistency and flexibility as your starting point, filling in the rest of the slots is easy.
|Tezzeret the Schemer||
We have a lot of cards that aim to make Treasure Tokens, from Limited fodder like Depths of Desire to really swingy and frankly hilarious cards to resolve like Spell Swindle. Of course, the ramp doesn't stop there. Cards like Pyramid of the Pantheon, Cultivator's Caravan and Manalith are more than just artifacts to increase your odds of hitting with The Antiquities War – another awesome win condition – they also provide some crucial early-game plays for a deck otherwise lacking in them, and curve you perfectly into your powerful four and five-drops.
And once you get there, you progress to the end game very quickly. With cards like Skysovereign, Consul Flagship, River's Rebuke, Yahenni's Expertise and more, the deck has plenty of ways to wipe up any problems on the board and get to the late game when the bombs start dropping. And not much is more fun than casting Torment of Hailfire for a round dozen mana, or making so many treasure that you can draw all the cards you want with Treasure Map.
This deck was a blast to play, and as long as there is a dream of winning with Revel in Riches, you can find me chasing it.
Thanks for reading,
All original content herein is Copyright 2018 TCGplayer, Inc. TCGplayer.com® is a trademark of TCGplayer, Inc. No portion of this website may be used without expressed written consent.
All rights reserved.
Magic the Gathering and its respective properties are copyright Wizards of the Coast