Going Wide and Hitting Hard with White-Red Aggro

Feature Article from Corey Baumeister
Corey Baumeister
4/5/2018 11:01:00 AM
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Hello and welcome everybody! Today I'm going to be taking you through a mostly Mono-White Aggro deck. The only red card is the very powerful Hazoret the Fervent. This deck absolutely smashed a Magic Online PTQ the last weekend in March in the virtual hands of madcaPopeye. Why did this deck have such an easy time winning, even in the face of The Scarab God being everywhere? It's because this deck goes wide, and even the great power of The Scarab God doesn't stop an onslaught of quick, effective creatures. Pride of Conquerors really gave this deck a new dimension. Instead of having to nickel and dime them to death, you can deal an absurd amount of damage out of nowhere. Here is this work of art by madcaPopeye.

I learned a lot after playing the games. First and foremost, being on the play against any deck felt great! On the draw things got a little more dicey, which meant allowing actual Magic to be played. I really liked The Scarab God matchups if I didn't have to run into Golden Demise or Fiery Cannonade – those cards are so backbreaking for this deck to recover from. There were plenty of situations where if my opponent didn't have either card there was zero chance they were going to get back into the game after this deck's quick starts. If you can handle those swings and love to attack with a mass of tokens, this is right up your alley!

The Matchups

Scarab God decks (Blue-Black Midrange / Grixis Midrange)

+3 Thopter Arrest
+2 Cast Out
+1 Hazoret
+2 Scavenger Grounds

-2 Aether Hub
-4 Servo Exhibition
-1 Trial of Solidarity
-1 Pride of Conquerors

Post-board, the most important thing is dealing with a resolved The Scarab God. In game one the card isn't very hard to deal with because we don't have to worry about cards that get our opponents to the late game. After board they add much more removal and Gifted Aethorborn. Instead of being fast and furious, we have to slow down and make sure we have threats that can last through the removal, while dealing with The Scarab God.

Mono-Red

Play:

-4 Adanto Vanguard
-1 Trial of Solidarity

+1 Baffling End
+2 Cast Out
+1 Settle the Wreckage
+1 Aethersphere Harvester

Draw:

Same, except

-3 Scrapheap Scrounger

+3 Thopter Arrest

The Red matchup really has a lot to do with the die roll. Neither deck really does any blocking, and they have the advantage with cheap spot removal. We have the advantage by going wide enough to not care about the removal. On the draw, we have to focus on dealing with their Hazorets, whileon the play we just want to finish the game before they can get their footing.

Sultai Snake

Play:

+ 2 Skysovereign, Consul Flagship
+2 Dusk // Dawn
+1 Settle the Wreckage

-3 Aethersphere Harvester
-1 Trial of Solidarity
-1 Servo Exhibition

Draw:

Same, plus

-4 Bomat Courier

+1 Baffling End
+3 Thopter Arrest

I won't sugarcoat this. This matchup is a trainwreck. They have so many high-impact spells that we have to deal with. Walking Ballista truly eats us alive. We need to hope we can Dusk them before they take over the game with a Bristling Hydra strapped with a Cartouche of Ambition on it. Skysovereign is a very powerful finisher against them as long as they don't have a bunch of Thrashing Brontodons.

God-Pharaoh's Gift

+2 Scavenger Grounds
+2 Cast Out
+1 Hazoret the Fervent

-2 Aether Hub
-3 Aethersphere Harvestor

This matchup just comes down to being faster. If they get to the point that they hit an Angel of Intervention on turn four, you're probably going to lose. On the bright side, most of the time they can't make that happen that easily with the amount of pressure we put on them.

As I stated in the videos, I need your help naming this weekly column! Leave your idea in the comment section and I will read off a few of my favorites next week! Who knows we might even have a gift in store for my favorite. As always thank you so much for reading, and I am very excited to say, see you next week!

Corey Baumeister




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