Today I'm going to show you how to play an innovative brew I've been working on in Standard â€“ Mardu Humans! In addition to showing you how to play the deck, I'm also going to highlight some key learning opportunities in the recorded matches in order to help you become an overall stronger player. So whether you're looking for a sweet new deck to try out this weekend, wanting to improve your skills as a player, or just want to watch me smash some tier one strategies in the teeth with some little white (and red) tribal creatures, today I bring you all this and more!
As far as changes to the deck, I would add a couple more red lands. I would replace the third Plains in the main with an eighth Mountain and I would replace the Scavenger Grounds in the sideboard with another Mountain. This will help us cast Chandra, Torch of Defiance more reliably. I'd also consider replacing the third Thopter Arrest and the two Magma Sprays with a second Cast Out and two Abrades. The format seems to be more about three-toughness creatures than it is about two-toughness creatures and we already have white exile effects for creatures that need to be exiled like Scrapheap Scrounger, The Scarab God, and embalm/eternalize creatures.
Leave in Tocatli if they have Torrential Gearhulk. Otherwise, Harsh Mentor is probably better. Remember you want double red mana for Glorybringer, so in post-board games you will often want to name Dragon on your second (or sometimes your first) Unclaimed Territory.
Against Sultai, I will bring in a Glorybringer or maybe multiples in place of some of the creatures. I like to have as many removal spells for opposing Hostage Takers as possible since that is usually their best way to beat us. This can Backfire, though, if they take our Glorybringer hostage and then cast it. The biggest mistake you can make in the energy matchups is over-sideboarding. There is a temptation to bring in all the big red cards against them, but our cheap humans are actually the better way to go since they disrupt them so much. And our removal spells match up pretty well against their threats. I could see cutting some amount of Metallic Mimics and/or Glory-Bound Initiates against the Sultai version on the draw since they have Walking Ballista and also because Chandra and Glorybringer are better for us on the draw.