Right now, I consider Eldrazi Tron to be one of the top three decks in Modern. There isn't a huge reliance on hitting Tron early – in fact the most important land to have early on is Eldrazi Temple. Eldrazi Temple allows for quick starts featuring early creatures, and with only four Expedition Maps having all three Tron pieces on turn three isn't that likely. The fact that the deck doesn't need colored mana is what makes it so unique, while it does narrow the options the deck has access to.
Stevens has had an incredible amount of success with this deck, and has helped it graduate from being a solid deck to one of the best. The deck has game against every single deck in Modern, and there are very few actual bad matchups. Walking Ballista really helps against other creature decks, and while you don't want to face off against Affinity or Collected Company decks, Walking Ballista is often the most important card there. The deck also has cards like Chalice of the Void, which can be great depending on the matchup.
We saw just how devastating Chalice of the Void can be against some decks, though getting a turn two concession is unusual. Even Grixis Death's Shadow – which has a ton of one mana cards – plays Kolaghan's Command and discard spells so as to have outs to Chalice of the Void. Apparently, the black-red deck we were up against didn't have access to those cards. It's unclear exactly what was in our opponent's deck as the games weren't that interesting, but sideboarding against an unknown opponent is something that does come up from time to time. Sometimes the opponent will prematurely concede in an attempt to conceal information about their deck. This creates the awkward situation we ran into of making sideboarding much more difficult.
|Chalice of the Void||
The Burn matchup for Eldrazi Tron is close, and I have played on the both sides of the coin multiple times. We were fortunate enough to have a turn-three Thought-Knot Seer on the play in game one. I'm not sure how our opponent sideboarded, but in any case things worked out game two. We didn't see Destructive Revelry or Deflecting Palm, which could have been game over if our opponent had them. Sometimes Chalice of the Void does a good enough job of bricking off just enough of the opponent's cards, which was clearly the case here.
The black-green match was extremely interesting and back and forth. Liliana, of the Veil can be a tough card to play against, but we were able to draw just enough answers at exactly the right times in game three. These matchups do tend to favor Eldrazi Tron, but our opponent had both Tectonic Edge and Ghost Quarter to keep us off Tron mana, along with a good draw in game two. Personally, I generally enjoy playing against black-green decks as the games are interactive, and living off the top off your deck can be a thrilling experience.
Moving forward, Eldrazi Tron is now a very well-known deck, unlike a few months ago. This means more players will be playing it since the deck has established itself as a very strong choice in the current metagame, and one of the few decks with a positive matchup against Grixis Death's Shadow. That means there will be more sideboard cards like Ceremonious Rejection floating around. With that said, the deck is remarkably consistent, and there aren't that many hate cards you are afraid of. The mana base isn't as easy to attack as regular Tron decks because you aren't as reliant on the big mana plays and having Wastes helps play around Blood Moon.
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