At Pro Tour Amonkhet, my team (Team Genesis) built and played what I believe is the best version of the best deck in Standard. I am of course talking about spinning the wheel, but there is much more to the Temur Marvel deck than that. We are not loading up on countermagic, but rather playing more threats and answers to what the opponent is doing. The most significant card that other versions don't have in them is Chandra, Flamecaller.
Even though most of my Pro Tour team only played three Ulamog, the Ceaseless Hunger, I ran four and believe that is the right number. In game one you are pretty reliant on being able to hit Ulamog, the Ceaseless Hunger on the first Marvel spin, though after sideboard in many matchups you want to shave on Ulamog as the opponent brings in more disruption.
I am going to breakdown some of the most important matchups and include how I like to sideboard.
The mirror matchups are hard to control, and I believe that this version is at a bit of a disadvantage against the version with more counters. That said, game one normally still comes down to who spins Marvel better, and then you can have a better sideboard plan than the opponent. The matchup is high variance.
I'm taking out a lot of energy cards because it becomes a lot more difficult to get an Aetherworks Marvel into play, and you need to rely on other means to win. Tireless Tracker is huge after board. If the opponent doesn't immediately kill it, Tireless Tracker can simply run away with the game. Manglehorn and Confiscation Coup provide options to deal with Aetherworks Marvel even if the opponent does get one into play.
This matchup is great, and the sideboard plan allows you to have ways to win even if the Zombies player breaks up your Aetherworks Marvel into Ulamog, the Ceaseless Hunger plan. Since Zombies won the Pro Tour it should remain popular, which is one of the biggest reasons why this particular version of Temur Marvel with Chandra, Flamecaller main is a good call.
On the play, I will keep in a Chandra, Torch of Defiance in place of a Woodweaver's Puzzleknot. Even more sweepers after board means you always want to try to set the board up so that if you find a sweeper it will be great. This means getting Lord of the Accursed off the board, because if you aren't careful Lord of the Accursed makes the opponent's Zombies too big to sweep.
This is another matchup that slows down a bit after sideboard. Tireless Tracker is always a good card to board in when the opponent boards out their spot removal. This is a good matchup game one so you don't need to sideboard as much as other matchups. Being able to Manglehorn a Heart of Kiran or Scrapheap Scrounger buys a lot of time.
This is the most difficult matchup, and I like taking out all of the Ulamogs. This isn't intuitive, but after playing the matchup it actually isn't very good, especially when your Aetherworks Marvel is often hit by a counter. Even when you get to 10 mana and hardcast Ulamog, the opponent is often waiting with Summary Dismissal after sideboard. Sphinx of the Final Word is three less mana and more difficult to answer, so that is the win condition of choice here.
Thanks for reading,