Hieroglyphic Illumination: Amonkhet Preview and Modern Masters 2017 Pauper Cube Update

Feature Article from Adam Styborski
Adam Styborski
4/13/2017 11:02:00 AM
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Modern Masters releases are one of the most exciting times for Pauper cube updates. Seeing powerful uncommons – and rares – get bumped down to common means upping the power and quality of cards.

Not that Wizards is rushing to print powerful commons in regular sets anyway.

The Aether Revolt update intro was a solid start, so I'm repeating that here:

Typically, I use a boilerplate into to cover bases. Here I'll just bullet them out:

- The Shadows over Innistrad update covered archetypes and philosophy.

- Archetypes are important, and I refine them often.

- I use a Google Sheet to keep my cube organized. (Yes, I'm aware of alternatives.)

The Pauper Cube is bigger than what I do with it. I get questions around cards that are common-by-rarity-sheet-it-was-printed-on (see Maze of Ith, et al.) or available only in limited release (anything Portal: Three Kingdoms can be challenging to find), the relative power of archetypes (such as why blue is/isn't the best color) and what uncommons might make good choices as Pauper Commander commanders in a pre-draft packet. While my cube is a good starting point, you should feel free to adapt and update to suit what you need—and Fire Ambush isn't going to be something every cube needs.

With that out of the way, let's roll.

Modern Masters 2017 Updates

I'm not going to review every new-to-common card. While that could be fun, I'd rather touch on what I have to share from Modern Masters 2017 and focus on what's actually changing. With that said, I wish stronger white cards made the cut this time. There was no Humble this time around.

Augur of Bolas replacing Cephalid Sage

Mid
Low
 Augur of Bolas
$0.15
$0.03
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MTG Rares 2 $0.03
OldSchoolGaming 8 $0.03
Game Heroes 59 $0.04
Tabletop Game Swap 2 $0.05
Glaive Cards 2 $0.05
Shake Battle Roll 5 $0.05

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There's enough self-mill to make things work now, and the Sage was rarely the value proposition I wanted it to be. Augur of Bolas fuels the spell-heavy blue decks, and blocks on the ground exceptionally well. It's also a blue creature that you can respectfully cast on the second turn, something sorely needed to give Halimar Wavewatch a breather.

Tandem Lookout replacing Exultant Cultist

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 Tandem Lookout
$0.14
$0.01
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Galactic CG 25 $0.01
Kidder Cards 5 $0.01
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Forcing Red Games 5 $0.02
Game Heroes 349 $0.02
OldSchoolGaming 8 $0.03
Cryptomation 22 $0.03

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Drawing a guaranteed card feels great. Waiting for that to happen on opponents' terms is not. Exultant Cultist is a fine card for blocking, but blue has no shortage of flying creatures that attack too. Taking control and drawing more cards should encourage proactive blue decks and plays, particularly with white and red. Tandem Lookout should be fun.

Grixis Slavedriver replacing Mire's Malice

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 Grixis Slavedriver
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$0.01
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Game Heroes 368 $0.01
Kid At Heart 2 28 $0.01
Alter Ego Games 4 $0.01
Galactic CG 20 $0.01
Lvl Xero Games 1 $0.01
JW MTG Cards 3 $0.01
Mana Haven Games 1 $0.01

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One of the recurring themes about my cube I've received as feedback is how much “fun” it is to play. This is a function of both the high power level (for commons) and the focus on identifiable and supported archetypes – players of all types can appreciate and play together. One of the feel-bads shared early on was discard. Hymn to Tourach is the classic paper Pauper offender, but Mire's Malice was meant to be a value six-drop that took you down a land, not a four-mana control piece. Grixis Slavedriver is a ton of value, and can even find its way into more aggressive decks as a top-end option. And if you mill it, you're probably happy anyway. Sell-mill gets the sweetest tools these days.

Gnawing Zombie replacing Wailing Ghoul

Mid
Low
 Gnawing Zombie
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$0.01
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Game Heroes 362 $0.01
Glaive Cards 3 $0.01
Galactic CG 21 $0.01
Kidder Cards 6 $0.01
VGMX Magic 3 $0.01
PutirasWorkshop 61 $0.02
MTG Rares 10 $0.02

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Wailing Ghoul is another graveyard-filler cut, getting swapped for a juicy Gnawing Zombie that can both block and make extra creatures turn into reach plus life gain. This will be best friends with Pestilence, and gives a little extra flavor to mixing white's token makers with black's control cards.

Talruum Minotaur Replacing Firefiend Elemental

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 Talruum Minotaur
$0.18
$0.04
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OmnomaxTradersLLC 2 $0.05
Team Blue Dot 3 $0.05
OldSchoolGaming 3 $0.05
Tabletop Game Swap 4 $0.05
Gamers Palace 5 $0.06
White Lion Games 4 $0.06

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This is a texture change as I wanted haste with at least three toughness – something Talruum Minotaur has – but also wanted to keep at the four-drop slot. Firefiend Elemental is great when renown goes off, but fighting past something with two power should be easier with the Minotaur instead.

If you don't like this, don't swap. If you do swap but don't use the sweet Mirage artwork you're doing it wrong.

Scourge Devil replacing Suq'Ata Lancer

Mid
Low
 Scourge Devil
$0.14
$0.01
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Game Heroes 371 $0.01
Kid At Heart 2 25 $0.01
Loot Island 10 $0.01
PutirasWorkshop 51 $0.01
Golden Glow Gaming 4 $0.01
Mystical Seraph 25 $0.01
Team Blue Dot 4 $0.01

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Suq'Ata Lancer is a longtime member of the cube. Haste and pseudo-evasion with flanking kept it in longer than I expected. Red has plenty to do at three mana, and plenty more haste options in the mix today than five years ago. Scourge Devil is friends with token strategies, gives red decks another late-game option, and adds to the top-end that's missing on red. This should be a fine switch.

Magma Jet and Thunderous Wrath replacing Volcanic Hammer and Fire Ambush

Mid
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 Magma Jet
$0.19
$0.02
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Kidder Cards 5 $0.02
Tabletop Game Swap 4 $0.05
Heros Ink 59 $0.05
JW MTG Cards 3 $0.06
MTG Rares 10 $0.06
PutirasWorkshop 41 $0.06
Multiverse Nerds 1 $0.07

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Mid
Low
 Thunderous Wrath
$0.16
$0.03
Store QTY Price  
Kidder Cards 1 $0.03
MTG Rares 10 $0.04
MTG Rares 2 $0.04
PutirasWorkshop 41 $0.05
Team Blue Dot 2 $0.05
JW MTG Cards 1 $0.05
Multiverse Nerds 3 $0.05

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I like slower burn still, but Magma Jet and Thunderous Wrath really don't fit anywhere else. Volcanic Hammer and Fire Ambush are still on deck, but getting these new gems into the cube seemed important and burn doesn't feel overwhelming all the time.

Dinrova Horror replacing Probe

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 Dinrova Horror
$0.15
$0.01
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Kidder Cards 4 $0.01
MTG Rares 1 $0.02
Kirwan's Game Store 1 $0.03
MagicMama 9 $0.03
Team Blue Dot 3 $0.03
Golden Glow Gaming 2 $0.03
OldSchoolGaming 8 $0.03

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Here's a big beat that's going to get a few purists riled up. Like when Hymn to Tourach went away, and now Mire's Malice as noted above, discard effects are generally unpleasant. Black and blue have plenty of ways to deal with threats at common, and Probe ending up more like Compulsive Research with “kicker: stomp on your opponent more and cackle evilly.”

Dinrova Horror has a few flicker effects in white – building Esper value is a thin but viable-in-theory proposition – but more importantly it's a creature. Blue-black has struggled with solid bodies, and 4/4 is just big enough to be a problem. Requiring two colors limits the potential for other decks to snipe the card, leaving it in a good spot for anyone in both to end up with it.

It's still probably a beating, but it's a lot harder to dunk all over an opponent outright. If you work for you, you earned it.

Spike Jester replacing Rakdos Shred-Freak

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 Spike Jester
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$0.01
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Kidder Cards 6 $0.01
MTG Rares 2 $0.02
Glaive Cards 4 $0.02
Galactic CG 23 $0.02
OldSchoolGaming 8 $0.03
PutirasWorkshop 45 $0.03
Cryptomation 21 $0.03

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Spike Jester is more-or-less an upgrade over Rakdos Shred-Freak. Requiring both red and black mana is a small price to pay, and only hyper-aggressive decks want it anyway. This is a banal swap. Carry on.

Burning-Tree Emissary replacing Zhur-Taa Swine

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 Burning-Tree Emissary
$0.25
$0.04
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Kidder Cards 3 $0.04
MTG Rares 10 $0.04
MTG Rares 2 $0.05
BkMTG 4 $0.05
Tabletop Game Swap 4 $0.05
Game Heroes 145 $0.05
Kirwan's Game Store 5 $0.06

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Red and green have plenty of bodies at five mana, and (wisely) nobody likes using bloodrush as a combat trick with so many instants around. Burning-Tree Emissary enables faster openings and making two plays at virtually any step of the game for red and green. This should be a high pick for anyone that wants to be aggressive in those colors and will be a fearsome card to accelerate appropriate decks.

Now I don't have to choose between a Grizzly Bear and Rampant Growth on the second turn.

Call of the Conclave replacing Safehold Elite

Mid
Low
 Call of the Conclave
$0.15
$0.03
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OldSchoolGaming 8 $0.03
Galactic CG 19 $0.03
MTG Rares 10 $0.03
Kidder Cards 5 $0.04
Forcing Red Games 1 $0.04
Kirwan's Game Store 1 $0.04
Team Blue Dot 2 $0.04

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What's better than a 2/2 that dies to become a 1/1? I don't know if a 3/3 green Centuar creature token is a correct answer, but it's as close to Watchwolf at common as it gets. Safehold Elite is a reasonable card – no doubts there – but a 3/3 on the second turn is mighty impressive to face down for commons. I'm looking forward to seeing this run in early to attack an opponent's weak point for massive damage.

If you get the reference you're old, like me. If you don't, here.

An Amonkhet Preview (The Thing You Actually Wanted)

Let's talk about Hieroglyphic Illumination, and what cycling means here.

There is a laundry list of cards at common in blue that draw cards. Some are expensive and slow – five mana and a sorcery – and don't create any real value. Others are cheap but aren't pure card advantage – Catalog, for example, is an instant, but it's really just card filtering.

Now Catalog is a fine card but filtering isn't as powerful as ending up a card, a lesson in why Compulsive Research makes the cut despite being a sorcery. I've experimented with Inspiration – four mana instant Divination from ages ago – effects before. Comparative Analysis looked right – It was Divination in cost as an instant thanks to surge! – but played wrong. Drawing cards by playing a spell first didn't actually leave you up a card, and forcing Inspiration at four mana was tough as blue is choked there already.

Hieroglyphic Illumination is one way to solve the problem. Cycling away for one mana or waiting to draw two as four mana is much closer to the gameplay expected than setting up surge. Ending up a card or fueling a Treasure Cruise (or other delve cards) later fits better into what blue wants to do. I'll be looking closely at this, and everything else awesome, coming with Amonkhet.

Other Amonkhet Gems

Amonkhet is full of interesting wrinkles, and a full update will come after I can actually play with them. For now, I'm tickled by the idea of fun with the following commons.

Sacred Cat

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 Sacred Cat
$0.16
$0.02
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Pulp Central gaming 1 $0.02
Outlaw Moon Games 4 $0.03
Pyxis Games 1 $0.04
Shake Battle Roll 6 $0.04
SleepingDragonGames 8 $0.05
ToonTown Games 2 $0.05
MastinTCGPlus 15 $0.05

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Kneel down before the Sacred Cat. Gaining 2 life plus preventing more damage by chump blocking twice makes this a little more exciting than I originally saw at a glance.

Supply Caravan

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 Supply Caravan
$0.15
$0.01
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Cool City Games 35 $0.01
Planet Comics 3 $0.01
Zia Comics 4 $0.01
moose cave 21 $0.01
Serenity Games 4 $0.01
The Wizards Chest 40 $0.01
Kid At Heart 2 50 $0.01

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Supply Caravan makes a token if we have a creature tapped. It's usually not a problem for white decks, but that rider is a significant point to consider first. However, a token with vigilance is pretty rare, which is a great bonus.

Tah-Crop Elite

Mid
Low
 Tah-Crop Elite
$0.15
$0.01
Store QTY Price  
Game Heroes 117 $0.01
Planet Comics 5 $0.01
Zia Comics 2 $0.01
Serenity Games 4 $0.01
The Wizards Chest 37 $0.01
Kid At Heart 2 48 $0.01
Versus Games SF 20 $0.01

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Tah-Crop Elite is a repeatable, albeit slow, Glorious Anthem on the attack effect. Seeing it coming significantly diminishes the power of wide pump effects for tokens, but if you have a ton of tokens in play your opponent expects the pump spell anyway. Seems fine to get a bonus boost for “free”.

Scribe of the Mindful

Mid
Low
 Scribe of the Mindful
$0.15
$0.01
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Game Heroes 89 $0.01
The Wizards Guild 3 $0.01
The Heros Edge 87 $0.01
Team Blue Dot 4 $0.01
The Mana Fix 31 $0.01
Galactic CG 23 $0.01
Gamers Portal 4 $0.01

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I'm not happy about having to sacrifice Scribe of the Mindful, but having control over when to get back a spell, as well as being a Gray Ogre, gives me some pause here.

Painful Lesson

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 Painful Lesson
$0.15
$0.01
Store QTY Price  
Game Heroes 29 $0.01
Planet Comics 3 $0.01
Zia Comics 4 $0.01
Galactic CG 37 $0.01
Eats and Defeats 1 $0.01
Dragons Lair 35 $0.01
Team Blue Dot 4 $0.01

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Trading a scry two before drawing in order to have a three mana Shock in black probably isn't worth it, but Painful Lesson is still a solid contender for Pauper cubes.

Cartouche of Strength

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 Cartouche of Strength
$0.14
$0.01
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The Dungeon Games 18 $0.01
moose cave 18 $0.01
Team Blue Dot 4 $0.01
The Wizards Duel 1 $0.01
Collectible Corner 3 $0.01
Pulp Central gaming 8 $0.01
Medieval Comics 4 $0.01

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Cartouche of Strength is a fight effect that pumps your creature too. It's not cheap like Prey Upon, but Green wants ways to make its creatures matter and this is another solid fight card to add to the mix.

Update Summary

 
Color In Out
Augur of Bolas Cephalid Sage
Tandem Lookout Exultant Cultist
Grixis Slavedriver Mire's Malice
Gnawing Zombie Wailing Ghoul
Talruum Minotaur Firefiend Elemental
Scourge Devil Suq’Ata Lancer
Thunderous Wrath Volcanic Hammer
Magma Jet Fire Ambush
Dinrova Horror Probe
Spike Jester Rakdos Shred-Freak
Burning-Tree Emissary Zhur-Taa Swine
Call of the Conclave Safehold Elite

I'm excited to see Amonkhet Limited drop early, which should help push up the update next time. See you then!




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