Weekly Super Sellers: Top 10 Cards Sold February 13-17, 2017

Feature Article from Jon Corpora
Jon Corpora
2/17/2017 11:01:00 AM
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We're getting right into it today. It's almost the weekend; you're trying to get straight to the meat. These are the best-selling wizard squares of the week:

#10: Blooming Marsh

Mid
Low
 Blooming Marsh
$6.50
$3.50
Store QTY Price  
Howards Gaming 1 $3.50
Bear Necessities 1 $4.00
Card Monster Games 16 $4.73
The Game Cave 1 $4.76
Bottom dollar cards 1 $4.99
Nebulous Gaming 1 $4.99
Through The Decades 6 $4.99

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Magic MTG Card
Magic MTG Card Blooming Marsh Magic MTG Card
Magic MTG Card


Not the most shocking development. More than half of the Top 32 decks at GP Pittsburgh were black-green, and that doesn't even take into account all of the B/G/X midrange decks floating around Modern.

#9: Walking Ballista

Mid
Low
 Walking Ballista
$12.00
$9.00
Store QTY Price  
Jse comics cards 1 $9.00
Erics Card Shop 1 $9.83
Wonderland Comics 1 $10.00
More Fun Denton 1 $10.00
Geek, Games & Beyond 1 $10.00
Magic in Manhattan 1 $10.00
TindomerelMoon 1 $10.00

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Magic MTG Card
Magic MTG Card Walking Ballista Magic MTG Card
Magic MTG Card


As the contours of Aether Revolt Standard come into sharper relief, comparing Walking Ballista to Hangarback Walker becomes more and more foolish. Walking Ballista is a dynamic role-player in every green-black deck Aether Revolt Standard has to offer, triggering revolt, providing two types for delirium, and synergizing with Winding Constrictor. Hangarback Walker was just a two-drop that became annoying to remove from play - Walking Ballista is that and lots more.

#8: Release the Gremlins

Mid
Low
 Release the Gremlins
$0.52
$0.10
Store QTY Price  
Great Escape Games 4 $0.10
Island Pass 1 $0.10
MTG Rares 10 $0.12
MTG Rares 10 $0.13
Kirwan's Game Store 3 $0.14
Canvas Studios 3 $0.15
Kirwan's Game Store 1 $0.15

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Magic MTG Card
Magic MTG Card Release the Gremlins Magic MTG Card
Magic MTG Card


Who made the executive decision to make gremlins look like anteaters? That person deserves a raise. Magic gremlins are the best.

#7: Renegade Rallier

Mid
Low
 Renegade Rallier
$0.36
$0.04
Store QTY Price  
Great Escape Games 5 $0.04
MTG Rares 7 $0.09
The Gaming Center 1 $0.09
Tylers CCGs 4 $0.10
EMG Marketplace 1 $0.10
TappedTrader 1 $0.10
Davis Cards & Games 6 $0.14

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Magic MTG Card
Magic MTG Card Renegade Rallier Magic MTG Card
Magic MTG Card


Modern didn't have enough pain-in-the-neck brick walls, so now there's Renegade Rallier, which gets back Voice of Resurgence and won't drive any opponents up the wall, ever. Also goes great with Kitchen Finks!

#6: Gifted Aetherborn

Mid
Low
 Gifted Aetherborn
$1.27
$0.50
Store QTY Price  
Stadium Cards 3 $0.50
Magic City Gathering 1 $0.59
Dragonslayer Games 1 $0.63
Erics Card Shop 1 $0.71
Play More Games 8 $1.00
Moz Magic 1 $1.00
asofad 1 $1.00

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Magic MTG Card
Magic MTG Card Gifted Aetherborn Magic MTG Card
Magic MTG Card


Check out Craig Wescoe's latest piece on black-based midrange decks in Standard. Fair warning: both decks feature a heaping helping of Gifted Aetherborn.

#5: Aether Hub

Mid
Low
 Aether Hub
$2.00
$0.75
Store QTY Price  
Motor City MTG 2 $0.75
BanHammerCards 1 $0.75
Nerd Zone 3 $0.99
Mtg Closet 4 $1.00
Parkers Cards 1 $1.00
Qs CardsnComics 1 $1.00
BuyHigh SellLow 4 $1.00

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Magic MTG Card
Magic MTG Card Aether Hub Magic MTG Card
Magic MTG Card


It's Aether Hub. It's going to be in every deck forever and ever until it rotates out of Standard. Describing why Aether Hub is good is like trying to describe why a sunset is good. It's just good. Don't overthink it.

#4: Gonti, Lord of Luxury

Mid
Low
 Gonti, Lord of Luxury
$0.59
$0.25
Store QTY Price  
Island Pass 1 $0.25
Heros Ink 1 $0.30
Sunshine Games 2 $0.30
Canvas Studios 3 $0.30
Mom's Basement Games 1 $0.30
Azn Culture Ent 1 $0.30
Mtgloyal 6 $0.30

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Magic MTG Card
Magic MTG Card Gonti, Lord of Luxury Magic MTG Card
Magic MTG Card


While you're recapping this week's articles, Seth Manfield's look back at testing for Pro Tour Aether Revolt is worth it if just for the discussion on Gonti, Lord of Luxury and the differences between the black-green decks alone.

#3: Winding Constrictor

Mid
Low
 Winding Constrictor
$0.63
$0.15
Store QTY Price  
Great Escape Games 5 $0.15
BanHammerCards 1 $0.25
The Gypsies Den 3 $0.26
CompGamingUniverse 4 $0.27
MTG Rares 10 $0.27
MTG Rares 10 $0.27
GameStar 1 $0.28

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Magic MTG Card
Magic MTG Card Winding Constrictor Magic MTG Card
Magic MTG Card


Yep. Winding Constrictor's a card that's gotta die on sight. If an opponent's untapping with a Winding Contrictor in play, that's bad news. That's where Standard's at right now.

#2: Dark Intimations

Mid
Low
 Dark Intimations
$0.56
$0.10
Store QTY Price  
Great Escape Games 2 $0.10
MTG Rares 10 $0.19
Gilt Leaf Games 4 $0.20
Lvl Xero Games 1 $0.20
OldSchoolGaming 4 $0.24
CharlieCardCaper 1 $0.24
Apex TCG 1 $0.24

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Magic MTG Card
Magic MTG Card Dark Intimations Magic MTG Card
Magic MTG Card


Wandring into Monday's comments, I discovered that this card's spiking because of a spec, and continuing to rise thanks to a bunch of side bets. Kind of a freeroll, I guess; if you're losing, you're losing small, but if the card catches, you're winning big. I'm not really in the business of making judgment calls on what people do with their money, so, yeah, go nuts. Buy all the Dark Intimations you want. Let me know how that goes.

#1: Fatal Push

Mid
Low
 Fatal Push
$8.44
$5.00
Store QTY Price  
BronzeCards 2 $5.00
Play and Paint 1 $6.00
Strategic Ventures 1 $6.01
CZ Games 1 $6.06
Citizen Kelso 4 $6.50
Wargames North 6 $6.50
FlyingMonkey Games 1 $6.60

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Magic MTG Card
Magic MTG Card Fatal Push Magic MTG Card
Magic MTG Card


Funny that Fatal Push and Shock exist in the same set-both cards have similar functions, but Fatal Push is just so much better at its job, whereas Shock has fallen off the map since Pro Tour Aether Revolt. Thanks to Kaladesh's rare land cycle, mana's pretty free, so most decks that would normally play Shock can just play Fatal Push.

In Aether Revolt Standard, there's no chipping away at an opponent with incremental advantage. In a world with Wild Nacatl and Kird Ape-Toolcraft Exemplar and Inventor's Apprentice, respectively-and removal defined by its mana efficiency rather than its versatility, damage comes through in huge chunks. Any board advantage snowballs effortlessly. In an environment like this, there's no room for a card like Shock because it's so hard to stabilize that the "two damage to target player" mode has far less value than it has in the past. This isn't a condemnation of Aether Revolt Standard, but rather another way of stating that context is important when evaluating cards.

See you next week.

Jon Corpora
pronounced Ca-pora
@feb31st




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