Mining Modern - 12-Moon

Feature Article from Corbin Hosler
Corbin Hosler
8/8/2016 11:00:00 AM
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12-Moon by Corbin Hosler
Main Deck
Sideboard
4 Arbor Elf
4 Birds of Paradise
3 Inferno Titan
4 Magus of the Moon
2 Stormbreath Dragon
1 Thrun, the Last Troll
Creatures [18]
4 Blood Moon
2 Bonfire of the Damned
4 Eldritch Evolution
4 Mwonvuli Acid-Moss
3 Stone Rain
4 Utopia Sprawl
Spells [21]
7 Forest (295)
3 Mountain (292)
3 Stomping Ground
4 Windswept Heath
4 Wooded Foothills
Lands [21]
Deck Total [60]


4 Ancient Grudge
1 Bonfire of the Damned
2 Feed the Clan
2 Firespout
4 Kitchen Finks
1 Obstinate Baloth
1 Outpost Siege
Sideboard [15]





Click for full deck stats & notes!

Blood Moon is absurd. It has the ability to just end a game the way few other cards can. Shutting people off of mana as early as turn two is devastating, and with Eldritch Moon arriving on the scene, there's no better time to stay on-theme and dust off those Blood Moons.

The Ponza deck I ran last week has found a solid niche in Modern, and I played it not only because I wanted to highlight the deck, but because I also wanted to lead into this week's deck, an offshoot of the straight land destruction strategy. After all, who needs Stone Rains when you've already shut off their lands with a Blood Moon?

That's why we're running 12 of them.

Mid
Low
 Eldritch Evolution
$1.70
$0.75
Store QTY Price  
Reggies Card Corner 1 $0.75
Magic Mana Vault 1 $0.75
Game Kingdom 11 $0.95
Card Monster Games 145 $0.95
Full Grip Games 3 $0.95
The Collection Guys 1 $0.95
Great Lakes Games 1 $0.95

>> View all Prices for Eldritch Evolution <<

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We're going all-in this week to determine just how devastating Blood Moon effects can be. With eight one-drop mana creatures and four Eldritch Evolution, all of a sudden we have a functional eight copies of Magus of the Moon in our deck. Combined with the four Blood Moons themselves, that's 12 ways to draw the effect. Moreover, we have extreme consistency getting one of those effects into play on turn two thanks to all the one-drops.

That's early enough to just shut off some decks and keep them from every really playing the game. In the event they do have a removal spell, Stone Rain and Mwonvuli Acid-Moss mess with their mana even if there's no Blood Moon effect in play. When an opponent is forced to play defense against land destruction or Blood Moon, they're not playing offense. This sets the table perfectly for our top end of Stormbreath Dragon, Inferno Titan and Bonfire of the Damned.

12-Moon is definitely not good in every metagame, but if you play in an area where you expect Blood Moon to be good, this is definitely the most consistent Blood Moon deck in the format. Enjoy the matches!

One final note: after playing the deck I would certainly cut down from three Mountains to just one, replacing them with Forests.




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