Frank Lepore
8/8/2012 10:00:00 AM
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It's been awhile since we've gone over a control list. Most notably because the format is devoid of any sort of dominant tier one control decks. Sure, there are Esper variants, but the buck kind of stops there. We have Esper Superfriends, Esper Control and Solar Flare, but there isn't that much Grixis, UB, or UW Control going around; the format is simply too aggressive right now. But as I wrote in my M13 Sleeper article a little while back, I think M13 gave control decks quite a few tools to utilize and I've been dying to try them out.

There's been a ton of talk about how much mana you can actually get from a turn five
Gilded Lotus, especially since it allows you the three extra mana immediately. For a control deck this is great because it gives you immediate access to things like
Mana Leak,
Dissipate, or even something like a
Think Twice or a
Forbidden Alchemy. It then allows you to untap into nine mana (given you have a land) and play some kind of huge spell, like...
Well, before we go any further, let's take a look at what I'm referring to here:
So basically we're using the Gilded Loti to “cheat” things like
Karn Liberated,
Griselbrand,
Nicol Bolas, Planeswalker,
Staff of Nin,
Wurmcoil Engine, or
Consecrated Sphinx into play, or to fire off large impressive spells like
Sorin's Vengeance (which we can flashback with Snapcaster for a win), or a huge X spell, such as
Diabolic Revelation or
Bonfire of the Damned. I made it a point to stick to only one of each card for a couple of reasons. 1) You want the variety and rarely want to draw two of something or draw it too early, and 2) a lot of them are “legendary.”
I threw the deck together Sunday night and it ran pretty smoothly, but have a look for yourself...
Gilded Grixis vs. Goblins
Gilded Grixis vs. Wolf Run RUG
Gilded Grixis vs. GW Elves
Gilded Grixis vs. Lingering Spirits
I made a couple tweaks from the initial version to the one I have now. For starters I initially had a
Rewind in the deck, because I liked the idea of countering a spell, then untapping to play a
Forbidden Alchemy or
Think Twice. However I replaced it with a second
Dissipate since I liked the idea of being able to play a
Gilded Lotus, and then still have
Dissipate mana up; especially since you want to play the Lotus at your earliest convenience.
I also went from four Loti to three. When I showed a good friend this list, they told me to cut the list down to two! I then expressed to them that they didn't know how good
Gilded Lotus was and they should
Rethink their suggestion. It was at this point they responded with, “YOU GOTTA SPEND MANA TO MAKE MANA!” (No, seriously, it was in all caps like that; I have no idea why they were yelling at me.) After having quite the hearty laugh, I stuck with the three Loti and went on my way.
Whipflare is an MVP and I'm not sure why the card isn't seeing more play. It wipes the floor with aggro decks and even does a number on Delver. I was considering adding a
Curse of Death's Hold somewhere, but the list is pretty solid right now and you really want all of the things you currently have access to. To be honest I haven't had a chance to cast
Diabolic Revelation yet, but I've netted wins with
Sorin's Vengeance,
Karn Liberated and
Nicol Bolas, Planeswalker thus far. I also managed to block an 11/4 Spirit token before drawing seven with a
Griselbrand, and wipe their board of 3/3's with a timely
Bonfire of the Damned. Every high end card has a purpose and has fulfilled their role efficiently. I've absolutely loved the
Staff of Nin as well. Being a one sided
Phyrexian Arena is amazing by itself, but to be able to kill Elves, Birds,
Moorland Haunt tokens, and unflipped Delvers really puts it over the top in my book.
One thing the deck doesn't seem to have a way to deal with is
Thrun, the Last Troll and
Dungrove Elder; basically any creature that I can't target that is outside of the range of
Whipflare. We don't have sweepers like
Mutilate - and for good reason - nor do we have any sacrifice cards like
Liliana of the Veil or
Tribute to Hunger. I was toying with adding one or two, but even then, the situation has to be perfect (ie. they have no other creatures to sacrifice) in order for them to do what you want. Ultimately I felt like this was just a sacrifice (zing!) the deck had to make and I haven't actually come across any lists with those cards in them yet. We also have Nighthawks for
Dungrove Elders and
Phantasmal Images for Thruns, so we're not completely helpless. I also considered adding
Black Sun's Zenith, but I'm not sure what I would cut. I imagine I could take out one
Dissipate and one
Doom Blade for two
Black Sun's Zenith, but four
Whipflare have been doing me well thus far.
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Control decks might not be on top right now, but I think having the full suite of both two mana black removal spells and
Whipflares puts you in a pretty good position. The three
Snapcaster Mages are just icing on the cake. The reason I went with more
Doom Blade than
Go for the Throat – an unconventional choice in refent months, is because right now I think it's more important to get rid of
Blade Splicer tokens than it is to deal with Zombies. It might be better at two and two, or maybe even cutting one for a
Dismember, but I think it just comes down to preference.
As everyone knows,
Mana Leak is getting worse, so we only have three in the maindeck, but we do have two additional Dissipates. We kind of skip the four mana spot and jump directly to five with the hope to then jump directly to seven or eight. The plan seems to be working for now, and I like how the deck has shaped up. I think it could do with a few more tweaks here and there, but I think the current configuration is both fun and competitive. I made a few changes from even the first match to the last which ultimately amounted to the following:
-2
Evolving Wilds
-1
Sulfur Falls
+1 Mountain
+1 Swamp
+1
Drowned Catacombs
I wanted less lands that came into play tapped and this was the best solution outside of cutting things like
Blackcleave Cliffs. There are some very important late turns where you want to play an untapped land each turn so you can play something on six, on seven, on eight, etc. when you don't have a
Gilded Lotus, and these changes seemed to help that.
If you're looking for a control offering in this aggressive format, I suggest you give this list a try and feel free to tweak it to your liking. Add different threats, put some Titans in, add a
Blue Sun's Zenith, whatever! It's basically a control deck that wants to ramp. It's somewhat unconventional, but it has a ton of fun cards and follows the structure for successful control decks: disrupt your opponent's plans, amass a lot of mana, play game ending spells. That's about all I have for this week, guys. Thanks for reading and watching guys, and I'll see you next week!
Frank Lepore
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