Frank Lepore
7/25/2012 10:22:00 AM
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We've reached that difficult point again where Standard on Magic Online simply hasn't caught up to the real world in terms of card availability. Luckily the gap is getting shorter by the set, but for the time being, we're still at the mercy of Magic Online's delay of new sets; in this case, M13. While there are several cards already available online in older iterations (Mutilate,
Gilded Lotus,
Quirion Dryad, etc.) it came as a surprise to me that many of them were a lot pricier than I thought they would be! I assume this is due to people trying to do the same thing I was thinking of doing: getting a head start on the format and picking up the older, reprinted staples. Whereas a card like
Quirion Dryad should be under a dollar, they were selling for close to three. I can't really defend buying cards at that price when I know they'll sink like a stone during the M13 release week, especially when the cards wouldn't be legal in any constructed formats just yet.

That having been said, there are still some innovative brews going around Magic Online. I started looking through the MTGO Daily and Premier Events for decks that went 4-0 or placed in the Top 8 respectively. I started finding more and more Wolf Run RUG lists popping up. I wasn't sure why, but people seemed to have started to add a good amount of blue cards to their Wolf Run lists! Take the following list for example...
Upon seeing this deck, I instantly loved it. It had the lesser played Titan of the Frost variety, it had
Whipflares which are awesome right now, Miracles, a
Karn Liberated, and it still had a lot of the cards that make Wolf Run formidable! I kept looking and then I found the following list which is the one I eventually chose to discuss...
I liked this one initially because it had
Devastation Tide - a card which everyone wanted to be really good, but turned out to be less than Stellar in practice. I really wanted to see if it had found a home. Let's take a look at the games, but I warn you, I played the deck absolutely
terribly. I'm not very familiar with Wolf Run in general, and make no mistake, these were the first times I had ever played the deck!
Wolf Run RUG vs. Monogreen Behemoth
Wolf Run RUG vs. BR Zombies
Wolf Run RUG vs. Esper Control
Again, I know I made a ton of misplays, so pointing them out...not sure that's going to help. I think it was the combination of my unfamiliarity with the deck along with the sizeable amount of decisions that need to be made at all times. It also didn't help that I was exhausted while I was playing, and I could definitely feel my
Fatigue playing a huge part in my mistakes; after I would make a play, I would actually realize that it was incorrect or hasty and that I really just needed to get some sleep. For anyone who doesn't think exhaustion doesn't play a part in how well you play Magic, let me assure you that it indeed does.
Anyway, back to the topic at hand. I thought the deck was okay, but I have to admit that I really liked the first list I saw better. When I was downloading lists I thought they would all have
Frost Titans in them as I thought that was the paragon of adding blue to Wolf Run, and I came to find out - a couple games in no less - that the deck in questions had no such giants. And let me tell you: eight giants is better than four anyday.
While MTGO player “Tacks” took 5th place in the Premier Event, I'm not sure the deck is completely where it needs to be. It had a couple glaring issues that I noticed. For one thing there actually aren't that many colored lands. If you compare the two decks I posted above, one has 27 lands and the other has 25. The one with 27 lands actually has two
less colorless lands (one less
Inkmoth Nexus and one less
Kessig Wolf Run to be specific). I often found myself unable to cast both a
Rampant Growth and a
Green Sun's Zenith in the same turn. When you get to a certain amount of mana you would often be fine, but you would often want a green
and a blue on turn two for something like
Rampant Growth or a
Green Sun's Zenith for one, but also for the situations where you untap into a
Temporal Mastery.
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The other issue I had with the deck was the
Green Sun's Zenith targets. I always wanted more ramp for one thing, and I think the deck relies pretty heavily on the turn two
Green Sun's Zenith for one into your lone
Birds of Paradise. This presumably fills the role of the “four Sphere of the Suns” in other lists. I could think of plenty of creatures that would have made the card much, much better in many situations, not the least of which was one
Acidic Slime. I would have also loved a
Wolfir Silverheart, a
Viridian Corrupter in the sideboard, maybe a single
Huntmaster of the Fells. There are plenty of things I could search for, but I came to disappointingly realize that my only options were one
Birds of Paradise, one
Viridian Emissary, one
Thrun, the Last Troll, and the suite of Primeval Titans. That's it: four different creatures. Three if you happened to draw any of the one-ofs. While this might seem “streamlined” I think we're wasting a lot of opportunities to include silver bullets. For example, I'm sure now that M13 is available, a
Thragtusk is going to go in here immediately.
The sideboard is just fine. I didn't play against any “white” decks, so I have no idea how good
Combust actually is. I loved boarding in the Wolfir Avengers, but I felt like they were a little hard to both cast
and regenerate in the same turn if needed. The
Phantasmal Images were also awesome, especially in conjunction with
Devastation Tide since you get to replay the
Clone for the low price of two mana and also get any additional benefits from “enters the battlefield” triggers. I like the single
Acidic Slime, but I already went over that, and I'm not sure how useful the
Melira, Sylvok Outcast or the two
Wurmcoil Engines are. I boarded the Wurmcoils in quite a bit, but the fact that the deck isn't a “dedicated” ramp deck (with only four
Rampant Growth and “4' Birds) along with having 25 lands makes me wonder if I'd rather these guys just be Thragtusks.
Well, that's about it. I love that this is a unique evolution of Wolf Run Ramp, and I love that the deck is attempting to try not only new things, but new cards that are underappreciated.
Devastation Tide in
Wolf Run RUG also took a Top 32 slot at the latest SCG Open in Las Vegas, so maybe it is indeed a thing to be experimented with. I'll definitely be looking out for this weekend at the
TCGplayer Open in Providence, so make sure to tune in all day Saturday for live commentary from myself and the awesome Caleb Durward! Thanks for reading guys, and I'll see you this weekend!
Frank Lepore
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